mirror of
https://github.com/zeldaret/st
synced 2026-05-23 15:01:41 -04:00
e9789bf360
* match GameModeManager and surroundings * add small comment about data_ov000_020b1e48 * minor fixes * overlay 0 gamemode stuff * tool hotfix
28 lines
753 B
C++
28 lines
753 B
C++
#pragma once
|
|
|
|
#include "Game/GameMode.hpp"
|
|
#include "Unknown/UnkStruct_0204a060.hpp"
|
|
#include "global.h"
|
|
#include "types.h"
|
|
|
|
class GameModeTitleScreen : public GameModeBase {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 04 */
|
|
|
|
GameModeTitleScreen();
|
|
|
|
// data_ov025_020c5a68 vtable
|
|
/* 00 */ virtual ~GameModeTitleScreen() override;
|
|
/* 08 */ virtual void vfunc_08() override;
|
|
/* 0C */ virtual void vfunc_0C() override;
|
|
/* 10 */ virtual void vfunc_10() override;
|
|
/* 14 */ virtual void vfunc_14() override;
|
|
/* 18 */ virtual void vfunc_18() override;
|
|
/* 1C */ virtual void vfunc_1C() override;
|
|
/* 20 */ virtual void vfunc_20() override;
|
|
};
|
|
|
|
extern void func_ov018_020c4b08(unk16 *param1);
|
|
extern void func_ov018_020c4e8c(void);
|