mirror of
https://github.com/zeldaret/st
synced 2026-06-16 14:50:08 -04:00
0b367ecdfb
* started ActorManager_001.cpp * create, ctor, dtor * prog * fix build * fix build issues * progress * struct comments * match ClearInstance
28 lines
571 B
C++
28 lines
571 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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struct UnkStruct_func_ov000_0207029c {
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/* 00 */ STRUCT_PAD(0x00, 0x1D);
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/* 20 */ u8 mUnk_1D;
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};
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struct UnkStruct_func_ov000_020702a8 {
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/* 00 */ STRUCT_PAD(0x00, 0x20);
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/* 20 */ unk16 mUnk_20;
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};
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class UnkStruct_027e09a0 {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_027e09a0();
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~UnkStruct_027e09a0();
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UnkStruct_func_ov000_0207029c *func_ov000_0207029c(unk32 param1);
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UnkStruct_func_ov000_020702a8 *func_ov000_020702a8(unk32 param1);
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};
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extern UnkStruct_027e09a0 *data_027e09a0;
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