Files
st/include/files.h
T
Yanis 0b367ecdfb Decompile ActorManager_001.cpp (#31)
* started ActorManager_001.cpp

* create, ctor, dtor

* prog

* fix build

* fix build issues

* progress

* struct comments

* match ClearInstance
2026-02-04 04:08:40 +01:00

20 lines
443 B
C

#pragma once
#include "Map/MapObjectId.hpp"
#include "types.h"
enum FileType {
FileType_ZOB = 'BLOZ',
};
// .zob
typedef struct ZeldaObjectList {
/* 00 */ FileType type; // always "ZOLB"
/* 04 */ unk32 nSize; // file size?
/* 08 */ unk16 unk_08;
/* 0a */ unk16 unk_0a;
/* 0c */ u16 nEntries; // number of entries
/* 0e */ unk16 unk_0e;
/* 10 */ u32 aIdList[]; // actor id or map object id
} ZeldaObjectList;