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st/include/Item/ItemManager.hpp
T
2025-07-23 14:39:15 +02:00

32 lines
906 B
C++

#pragma once
#include "Item/Item.hpp"
#include "System/SysNew.hpp"
#include "types.h"
class ItemManager : public SysObject {
public:
/* 00 */ unk32 mEquippedItem;
/* 04 */ unk32 mForcedItem;
/* 08 */ unk16 mUnk_08; // inventory items bitfield
/* 0a */ unk16 mUnk_0a; // collection/equipment bitfield
/* 0c */ unk32 mUnk_0c;
/* 10 */ unk16 mNumRupees;
/* 12 */ unk16 mUnk_12; // "toggle bitfield"
/* 14 */ unk16 mItemRestrictions; // bitfield
/* 16 */ unk8 mTearsAmount; // number of tears of light
/* 17 */ unk8 mKeyAmount; // number of small keys
/* 18 */ unk8 mQuiverCapacity;
/* 19 */ unk8 mBombBagCapacity;
/* 1a */ unk8 mArrowAmount;
/* 1b */ unk8 mBombAmount;
/* 1c */ unk8 mPotions[MAX_POTIONS];
/* 1e */ unk16 mUnk_1e;
/* 20 */ unk32 *mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */
ItemManager();
~ItemManager();
};