mirror of
https://github.com/zeldaret/st
synced 2026-06-22 08:35:42 -04:00
0de38e6933
* feat: match ActorProfileUnkFlen and ctor of ActorUnkFlen * feat: add function * feat: decompile function * feat: decompile function @ 020f8118 * feat: use break in each case * feat: almost fully decompiled actor * style: move external variable to top file * feat: update symbols * feat: better match * refactor: rename function and use ActorState over ActorUnkFLENState * style: cleanup code * review --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
45 lines
886 B
C++
45 lines
886 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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typedef u32 ActorUnkFLENState;
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enum ActorUnkFLENState_ {
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ActorUnkFLENState_0 = 0,
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ActorUnkFLENState_1 = 1,
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ActorUnkFLENState_2 = 2,
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ActorUnkFLENState_Max,
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};
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class ActorUnkFLEN : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ unk32 mUnk_94;
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/* 98 */
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ActorUnkFLEN();
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/* 4C */ virtual ~ActorUnkFLEN() override;
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/* 18 */ virtual bool vfunc_18(int param1) override;
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/* 20 */ virtual void vfunc_20() override;
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void SetState(ActorUnkFLENState state);
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bool func_ov031_020f81f8();
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};
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class ActorProfileUnkFLEN : public ActorProfile {
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public:
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/* 00 (base) */
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/* 3C */
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ActorProfileUnkFLEN();
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~ActorProfileUnkFLEN();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkFLEN *GetProfile();
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};
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