Files
st/include/MainGame/PassengerManager.hpp
T
Yanis 0f74fd4201 Misc Stuff 5 (#63)
* name item 31 to 34

* name item 25 to 29

* decompile PassengerManager (95%)

* started cargo manager

* local attribute

* passenger/cargo manager ov001 functions

* name item manager functions

* fix build issues & more docs on 027e0cd8

* format
2026-05-11 17:27:59 +02:00

94 lines
2.4 KiB
C++

#pragma once
#include "Actor/ActorId.hpp"
#include "Save/AdventureFlags.hpp"
#include "Unknown/UnkStruct_027e09a4.hpp"
#include "types.h"
enum HappinessLevel_ {
HappinessLevel_0,
HappinessLevel_1,
HappinessLevel_2,
HappinessLevel_3,
HappinessLevel_4,
HappinessLevel_5,
};
struct UnkStruct_Param1 {
ActorId actorId;
s16 mUnk_04;
SceneIndex_Half sceneIndex;
u8 roomIndex;
unk32 mUnk_0C;
unk32 happiness;
u16 mUnk_14;
};
class Passenger {
public:
/* 00 */ ActorId mActorId;
/* 04 */ unk32 mUnk_04;
/* 08 */ SceneIndex mSceneIndex;
/* 0C */ u8 mRoomIndex;
/* 10 */ unk32 mHappiness;
Passenger();
void Reset();
};
class PassengerManager : public AutoInstance<PassengerManager> {
public:
/* 00 */ Passenger mPassenger;
/* 14 */ Passenger mPassenger2;
/* 28 */ u16 mDate;
/* 2A */ unk16 mUnk_2A;
/* 2C */ unk32 mUnk_2C;
/* 30 */ unk32 mUnk_30;
/* 34 */
// overlay 1
PassengerManager();
~PassengerManager();
void func_ov001_020bf8e4();
void func_ov001_020bf90c();
void func_ov001_020bf910();
bool func_ov001_020bfa1c();
static bool func_ov001_020bf870();
static void SetInstance(PassengerManager *pInstance); // func_ov001_020bfa38
static bool ClearInstance(); // func_ov001_020bfa44
// overlay 24
void func_ov024_020d41bc(UnkStruct_Param1 *pActorId);
void func_ov024_020d41f4(UnkStruct_Param1 *param1);
void func_ov024_020d4228();
void func_ov024_020d4258();
bool TryBoardTrain(ActorId actorId, SceneIndex sceneIndex, u32 roomIndex);
bool TryReset();
bool TryResetAtDestination();
bool ReachedDestination(SceneIndex sceneIndex, u32 roomIndex);
bool TrySetCaughtByPirates();
bool CaughtByPiratesTryReset();
void GiveHappiness(unk32 amount);
unk32 GetHappiness();
unk32 GetHappinessCond();
bool CanCompleteTrip();
bool IsCaughtByPirates();
ActorId GetActorId();
PassengerManager *GetInstance();
void func_ov024_020d4554();
void Reset();
bool IsDateUnset();
s16 GetDate();
u32 GetRandomIndex(u32 arg1, s32 arg2);
void SetFailedFlag();
static u32 GetPassengerInfoIndex(ActorId actorId);
static AdventureFlag GetBoardFlag(ActorId actorId);
static AdventureFlag GetFailFlag(ActorId actorId);
static PassengerManager *Create();
};
extern PassengerManager *gpPassengerManager;