Files
st/include/Save/SaveManager.hpp
T
Yanis 645ed65b76 Misc stuff 4 (#59)
* playrget progress and match treasuremanager remaining functions

* some docs

* fix build issues

* random docs

* match func_ov094_02172290

* random docs

* actor cleanup

* match freestanding item funcs

* mType -> mpProfile

* decompile random functions

* docs and start of wip chest stuff

* random docs

* more random docs

* match func_ov036_0211d0a8

* match func_ov036_0211d2dc & func_ov036_0211d570

* match func_ov110_02184a40

* random doc

* document letter/stamps system

* match func_ov001_020bb9f8

* fix build issues

* decompile tres

* start decomp chest base

* fix regressions

* name TRES

* name UnkStruct_ov024_020d86b0

* name stamp types and update save struct stuff

* name things and document BMG IDs
2026-05-03 18:57:01 +02:00

432 lines
9.5 KiB
C++

#pragma once
#include "Item/ItemManager.hpp"
#include "MainGame/MiscAdvManager.hpp"
#include "Save/AdventureFlags.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkMemFuncs.h"
#include "Unknown/UnkStruct_ov000_02067bc4.hpp"
#include "global.h"
#include "types.h"
//! TODO: kinda draft state for now
// probably related to the map data?
#define NUM_UNK_BLOCKS 120
#define SIZE_UNK_BLOCK 0x1000
#define LENGTH_PLAYER_NAME 8
#define COUNT_DATA 2 // main data + backup (?)
#define SAVE_DATA_SIZE (sizeof(SaveSlot) + sizeof(u8) * NUM_UNK_BLOCKS * SIZE_UNK_BLOCK)
#define MAX_SAVE_SLOTS 2
enum {
SaveDataIndex_SaveInfo,
SaveDataIndex_Treasures,
SaveDataIndex_02,
SaveDataIndex_03,
SaveDataIndex_04,
};
class SaveAdventureFlags {
public:
/* 00 */ u32 data[32];
/* 80 */
SaveAdventureFlags() {
MI_CpuFill32(0, this, sizeof(SaveAdventureFlags));
};
};
class SaveInventory {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ u32 mUnk_04[2];
/* 0C */ u16 mNumRupees;
/* 0E */ u16 mUnk_12;
/* 10 */ ItemFlag mEquippedItem;
/* 14 */ unk32 mUnk_14;
/* 18 */
SaveInventory() {
MI_CpuFill32(0, this->mUnk_04, sizeof(mUnk_04));
this->mUnk_12 = 0;
};
};
class TreasureData {
public:
/* 00 */ unk8 mUnk_00[0x3C];
/* 3C */ s16 mUnk_3C[TreasureType_Max];
/* 5C */ unk16 mUnk_5C;
/* 5E */ unk16 mUnk_5E;
/* 60 */ unsigned char _pad_0x60[(0x7E) - (0x60)];
/* 7E */ u16 mUnk_7E;
/* 80 */
TreasureData() :
mUnk_5C(0) {}
};
class SaveTreasures {
public:
/* 000 */ TreasureData mTreasureData[2];
/* 100 */
SaveTreasures() {}
void func_ov019_020d1600();
};
class SaveInfoSub5 {
public:
/* 00 */ unk32 mUnk_00;
SaveInfoSub5();
};
class SaveUnknown158 {
public:
/* 00 */ unk8 mUnk_00[0x0C];
SaveUnknown158() {
MI_CpuFill32(0, this, sizeof(SaveUnknown158));
};
};
class SaveUnknown164 {
public:
/* 00 */ unk8 mUnk_00[0x20];
SaveUnknown164() {
MI_CpuFill32(0, this, sizeof(SaveUnknown164));
};
};
class Sub1Test {
public:
int a;
short b;
short p;
Sub1Test() {
a = 0;
b = 0;
}
};
class Sub2Test {
public:
int a;
int b;
Sub2Test() {
a = 0;
b = 0;
}
};
class Sub2Test2 {
public:
Sub2Test tab2[0xE0];
/* C84 */ unk32 mUnk_00_SaveInfoSub10[4];
Sub2Test2() {
MI_CpuFill32(0, this->mUnk_00_SaveInfoSub10, 16);
}
};
class SaveUnknown184_Sub {
public:
/* */ u8 pad1[390];
/* */ Sub1Test tab1[0x4F];
/* */ Sub2Test2 tab2;
SaveUnknown184_Sub() {}
};
class SaveUnknown184 {
public:
/* 184 */ SaveUnknown184_Sub mUnk_184;
SaveUnknown184() {}
};
class SaveUnknown14C {
public:
/* 14C */ unk32 mSpiritTrackFlags[1];
/* 150 */ unk32 mUnk_150;
/* 154 */ unk32 mUnk_154;
/* 158 */ SaveUnknown158 mUnk_158;
/* 164 */ SaveUnknown164 mUnk_164;
/* 184 */ SaveUnknown184 mUnk_184;
/* C94 */ MiscAdvManager mMiscAdvManager;
/* D24 */ unk8 mUnk_00_SaveUnknownD24[0x48];
/* D6C */ unk8 mUnk_48_SaveUnknownD24[8];
/* D74 */ unk16 mUnk_50_SaveUnknownD24;
/* D76 */ unk16 mUnk_52_SaveUnknownD24;
/* D78 */ STRUCT_PAD(0xD78, 0xD8C);
/* D8C */
SaveUnknown14C() {
this->mMiscAdvManager.mLettersRead = 0;
this->mMiscAdvManager.mStampsFlag = 0;
this->mMiscAdvManager.mSongs = 0;
MI_CpuFill32(0, this->mUnk_48_SaveUnknownD24, sizeof(this->mUnk_48_SaveUnknownD24));
this->mUnk_50_SaveUnknownD24 = 0;
}
};
class SaveInfoData {
public:
/* 000 */ unk32 mUnk_000;
/* 004 */ unk32 mUnk_004;
/* 008 */ unk32 mUnk_008;
/* 00C */ unk32 mUnk_00C;
/* 010 */ unk32 mUnk_010;
/* 014 */ unk16 mUnk_014;
/* 016 */ unk16 mSceneIndex;
/* 018 */ u8 mInteriorIndex; // "house" index but could be more?
/* 019 */ u8 mSpawnIndex;
/* 01A */ unk16 mUnk_01A;
/* 01C */ unk32 mUnk_01C;
/* 020 */ unk32 mUnk_020;
/* 024 */ unk32 mUnk_024;
/* 028 */ STRUCT_PAD(0x28, 0x40);
/* 040 */ SaveAdventureFlags mAdventureFlags;
/* 0C0 */ SaveInventory mInventory;
/* 0D8 */ SaveInfoSub5 mUnk_0D8;
/* 0DC */ STRUCT_PAD(0xDC, 0x144);
/* 144 */ u32 mTrackFlags[2];
/* 14C */ SaveUnknown14C mUnk_14C;
/* D8C */ STRUCT_PAD(0xD8C, 0xDA2);
/* DA2 */ wchar_t mPlayerName[LENGTH_PLAYER_NAME + 1];
/* DB4 */ STRUCT_PAD(0xDB4, 0xDFE);
/* DFE */ u16 mUnk_DFE;
/* E00 */
SaveInfoData() :
mUnk_014(0) {}
};
class SaveInfo {
public:
/* 0000 */ SaveInfoData mSaveInfoData[COUNT_DATA];
/* 1C00 */
SaveInfo() {}
void func_ov000_020a1028(void);
void func_ov019_020d14fc(void);
};
class SaveSub15 {
public:
/* 000 */ unk8 mUnk_000[(0x3C4) - (0x000)];
/* 3C4 */ wchar_t mUnk_3C4[LENGTH_PLAYER_NAME + 1];
/* 3D6 */ STRUCT_PAD(0x3D6, 0x3FE);
/* 3FE */ u16 mUnk_3FE;
/* 400 */
// SaveSub15() {}
};
class SaveSub5 {
public:
/* 000 */ SaveSub15 mUnk_000[COUNT_DATA];
/* 800 */
void func_ov000_020a12a0();
void func_ov019_020d14c0();
};
class SaveSub16 {
public:
/* 00 */ unk8 mUnk_00[0x7E];
/* 7E */ u16 mUnk_7E;
/* 80 */
};
class SaveSub6 {
public:
/* 000 */ SaveSub16 mUnk_00[COUNT_DATA];
/* 100 */
void func_ov019_020d15cc();
};
struct SaveSub17_03 {
/* 00 */ u8 mUnk_00;
/* 01 */ u8 mUnk_01;
/* 02 */
};
class SaveSub17 {
public:
// /* 00 */ unk8 mUnk_00[0x7E];
/* 00 */ u8 mUnk_00;
/* 01 */ u8 mUnk_01;
/* 02 */ u8 mUnk_02;
/* 03 */ SaveSub17_03 mUnk_03[61];
/* 7E */ u16 mUnk_7E;
};
class SaveSub7 {
public:
/* 000 */ SaveSub17 mUnk_00[COUNT_DATA];
/* 100 */
void func_ov000_020a10f4();
void func_ov019_020d1400();
};
class SaveSlot {
public:
/* 0000 */ SaveInfo mSaveInfo;
/* 1C00 */ SaveTreasures mTreasures;
// /* 1D00 */ u8 mUnk_1D00[0x2500 - 0x1D00];
// /* 2500 */ u8 mUnk_2500[0x100];
// /* 2600 */ u8 mUnk_2600[0x100];
/* 1D00 */ SaveSub5 mUnk_1D00;
/* 2500 */ SaveSub6 mUnk_2500;
/* 2600 */ SaveSub7 mUnk_2600;
/* 2700 */
SaveSlot() {}
void func_ov000_020a1124(void);
bool GetAdventureFlag(AdventureFlag flag) {
return GET_FLAG(this->mSaveInfo.mSaveInfoData[0].mAdventureFlags.data, flag);
}
wchar_t *GetPlayerName() {
return this->mSaveInfo.mSaveInfoData[0].mPlayerName;
}
bool IsPlayerNameSet() {
return this->mSaveInfo.mSaveInfoData[0].mPlayerName[0] != L'\0';
}
SaveSub17 *Get2600Ptr() {
return this->mUnk_2600.mUnk_00;
}
u8 Get2600_00() {
return this->mUnk_2600.mUnk_00[0].mUnk_00;
}
u8 Get2600_01() {
return this->mUnk_2600.mUnk_00[0].mUnk_01;
}
u8 Get2600_02() {
return this->mUnk_2600.mUnk_00[0].mUnk_02;
}
};
class SaveFileSub1 {
public:
u16 mUnk_00;
SaveFileSub1() :
mUnk_00(0) {}
};
// save data
class SaveFile : public SysObject {
public:
/* 00000 */ SaveSlot mSlots[MAX_SAVE_SLOTS];
/* 04E00 */ SaveFileSub1 mUnk_04E00[2][2];
/* 04E08 */ unk16 mUnk_04E08;
/* 04E0A */ u16 mSaveSlotIndex;
/* 04E0C */ u8 mUnk_04E0C[NUM_UNK_BLOCKS * SIZE_UNK_BLOCK];
/* 7CE0C */
SaveFile();
unk16 func_ov019_020d0c4c(unk32 param1, unk32 param2);
unk16 func_ov019_020d0c90(unk32 param1);
void func_ov019_020d0d50();
void func_ov019_020d0e18(unk32 param1);
void func_ov019_020d0ea8();
void func_ov019_020d1108();
void func_ov019_020d127c();
void func_ov019_020d13b8();
void func_ov019_020d1434();
void func_ov019_020d1538();
void func_ov019_020d1634();
void func_ov019_020d16d0();
void func_ov019_020d17e0();
void func_ov019_020d1808(unk32 param1);
void func_ov019_020d1aac(unk32 param1, const wchar_t *param2);
void func_ov019_020d1b14(unk32 param1);
};
class SaveManager_21C {
public:
/* 00 */ unk32 mUnk_00;
unk32 func_ov000_020a1000();
};
struct SaveManager_36 {
/* 00 */ u8 mKeyAmount;
/* 01 */ STRUCT_PAD(0x01, 0x08);
/* 08 */
};
struct SaveManager_00 {
/* 000 */ STRUCT_PAD(0x00, 0x36);
/* 036 */ SaveManager_36 mUnk_36[0x60];
/* 336 */
/* BB8 */
};
class SaveManager {
public:
/* 000 */ SaveManager_00 *mUnk_000; // related to mUnk_184, allocated from func_ov001_020ba670
/* 004 */ unk32 mUnk_004;
/* 008 */ STRUCT_PAD(0x08, 0x204);
/* 204 */ unk16 mUnk_204;
/* 206 */ unk16 mUnk_206;
/* 208 */ unk16 mUnk_208;
/* 20A */ u8 mUnk_20A; // bool?
/* 20B */ unk8 mUnk_20B;
/* 20C */ unk32 mUnk_20C;
/* 210 */ unk32 mUnk_210;
/* 214 */ unk32 mUnk_214;
/* 218 */ SaveFile *mpSaveFile;
/* 21C */ SaveManager_21C mUnk_21C;
/* 220 */ STRUCT_PAD(0x220, 0x23C);
/* 23C */ PTMF<SaveFile>::PTMFCallback mUnk_23C;
/* 244 */ unk32 mUnk_244;
bool IsUnk20A() {
return mUnk_20A == 0;
}
unk32 IsUnk210() {
return mUnk_210 == 0;
}
SaveSlot *GetSaveSlot(int saveSlotIndex) {
return &this->mpSaveFile->mSlots[saveSlotIndex];
}
SaveSlot *GetSaveSlots() {
return this->mpSaveFile->mSlots;
}
SaveManager();
void func_ov000_020a0b2c(UnkCallback param1, unk32 param2);
void func_ov000_020ba7c8(u16 saveSlotIndex);
void func_ov019_020d08fc(unk32 param1, PTMF<SaveFile>::PTMFCallback param2);
bool func_ov019_020d0964(void);
void func_ov019_020d09dc(u16 saveSlotIndex);
void func_ov019_020d0a04(u16 saveSlotIndex);
void func_ov019_020d0ae0(unk32 param1);
static void func_ov019_020d086c(u16 param1);
static void func_ov019_020d0a2c(u16 param1);
};
extern SaveManager gSaveManager;