mirror of
https://github.com/zeldaret/st
synced 2026-07-05 13:33:47 -04:00
13be84845a
* feat: Match ActorUnkRBLS vfunc_18, 20, 24 and 2C * fix: Use FLOAT_TO_FX32 instead of raw hex * feat: Update symbols * fix: Fix ModelRender::vfunc_18 symbol and childs declarations
65 lines
1.5 KiB
C++
65 lines
1.5 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "Render/ModelRender.hpp"
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#include "global.h"
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#include "types.h"
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struct UnkStruct_data_ov063_02163740 {
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/* 00 */ unk32 mUnk_00;
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/* 04 */ unk32 mUnk_04;
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/* 08 */ unk32 mUnk_08;
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/* 0C */ unk32 mUnk_0C;
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/* 10 */ unk32 mUnk_10;
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/* 14 */ unk32 mUnk_14;
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};
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class ActorUnkRBLS_C4 : public Actor_C4 {
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public:
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ActorUnkRBLS_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkRBLS : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ ModelRender mUnk_94;
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/* F4 */ unk32 mUnk_F4;
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/* F8 */ STRUCT_PAD(0xF8, 0x110);
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/* 110 */ UnkSystem5 mUnk_110;
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/* 130 */ void *mUnk_130;
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/* 134 */ STRUCT_PAD(0x134, 0x160);
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/* 160 */
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ActorUnkRBLS();
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/* 18 */ virtual unk32 vfunc_18(void);
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/* 20 */ virtual void vfunc_20(void);
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/* 24 */ virtual void vfunc_24(void);
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/* 2C */ virtual void vfunc_2C(void);
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/* 4C */ virtual ~ActorUnkRBLS() override;
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void func_ov063_0215f3d4(void);
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void func_ov063_0215f500(void);
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};
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class ActorProfileUnkRBLS : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkRBLS();
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~ActorProfileUnkRBLS();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkRBLS *GetProfile();
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};
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