mirror of
https://github.com/zeldaret/st
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1634c50231
* feat: init decompiling * feat: increase matching * feat: better matching * feat: match up jp * fix: used ifdef instand of if * doc: more explicit comment Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com> * style: add brackets for switch cases which define variables --------- Co-authored-by: Yanis <35189056+Yanis002@users.noreply.github.com>
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "MapObject/MapObjectUnkSWSW.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkNSSW_C4 : public Actor_C4 {
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public:
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ActorUnkNSSW_C4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual bool vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0C(unk32 param1) override;
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};
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class ActorUnkNSSW : public Actor {
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public:
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/* 000 (base) */
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/* 094 */ STRUCT_PAD(0x094, 0x0BC);
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/* 0BC */ unk32 mUnk_0BC;
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/* 0C0 */ STRUCT_PAD(0x0C0, 0x184);
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#if IS_JP
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/* 184 */ STRUCT_PAD(0x184, 0x190);
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/* 190 */ MapObjectUnkSWSW *mUnk_184_eur;
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/* 194 */ MapObjectUnkSWSW *mUnk_188_eur;
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#else
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/* 184 */ MapObjectUnkSWSW *mUnk_184_eur;
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/* 188 */ MapObjectUnkSWSW *mUnk_188_eur;
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#endif
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/* 18C */
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ActorUnkNSSW();
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/* 4C */ virtual ~ActorUnkNSSW() override;
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void func_ov032_0211fefc(void);
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void func_ov032_0211ff10(void);
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void func_ov032_0211ff38(void);
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void func_ov032_02120118(void);
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void func_ov032_02120190(void);
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void func_ov032_0212025c(void);
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void func_ov032_021202d8(void);
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void func_ov032_021203fc(void);
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void func_ov032_0212074c(void);
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void func_ov032_02120880(void);
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void func_ov032_02120894(void);
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void func_ov032_02120b34(void);
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void func_ov032_02120b6c(void);
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void func_ov032_02120b7c(void);
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void func_ov032_02120bc0(void);
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void func_ov032_02120bfc(void);
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void func_ov032_02120c64(MapObjectUnkSWSW *param1);
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void func_ov032_02120cf0(void);
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void func_ov032_02120d24(void);
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void func_ov032_02120d60(void);
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void func_ov032_02120d7c(void);
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void func_ov032_02120dbc(void);
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void func_ov032_02120df8(void);
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void func_ov032_02120e4c(void);
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};
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class ActorProfileUnkNSSW : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkNSSW();
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~ActorProfileUnkNSSW();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkNSSW *GetProfile();
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};
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