mirror of
https://github.com/zeldaret/st
synced 2026-07-07 22:10:51 -04:00
1af545c929
* name sdk symbols from nitro decomp * fix function names in code * sync names * fix jp build * rename function externs
278 lines
9.6 KiB
C++
278 lines
9.6 KiB
C++
#include "FileSelect/FileSelect.hpp"
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#include "FileSelect/UnkSubStruct9.hpp"
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#include "Save/AdventureFlags.hpp"
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#include "Unknown/UnkStruct_0204af1c.hpp"
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extern "C" {
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void func_020166cc(void *param1, void *param2, void *);
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void func_ov000_02062e44(void *param1, void *param2);
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};
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// non-matching
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ARM UnkSubStruct9::UnkSubStruct9(stack_struct1 param1) :
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mSaveSlotIndex(param1.param2),
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mUnk_064(0x89, 0x01),
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mUnk_29C(0x89, UnkStruct_ov019_020d1e70::data_ov019_020d1e4c.mUnk_04[param1.param2]),
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mUnk_2B4(0x89, 0x15),
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mUnk_2CC(0x89, 0x00),
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mUnk_344(0x89, 0x03),
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mUnk_3BC(0x89, 0x02),
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mUnk_434(0x89, 0x01),
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mUnk_4AC(0x89, 0x04),
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mUnk_524(0x89, 0x05),
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mUnk_59C(0x89, 0x06),
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mUnk_614(0x89, 0x07),
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mUnk_68C(0x89, 0x08),
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mUnk_704(0x89, 0x09) {
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// Vec2s stack;
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void *stack;
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if (this->mSaveSlotIndex == 0) {
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this->mUnk_004.func_ov000_020633c0(0x40, 0x89, 0x02, 0x1F, 0x89, 0x00);
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this->mUnk_77C.x = 0;
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this->mUnk_77C.y = 0;
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} else if (this->mSaveSlotIndex == 1) {
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this->mUnk_004.func_ov000_020633c0(0x41, 0x89, 0x01, 0x1F, 0x89, 0x01);
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UnkStruct_ov019_020d24c8_28_258 local_40(0x89, 0x02); // sp28
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UnkStruct_ov019_020d24c8_28_258 local_58(0x89, 0x01); // sp10
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s16 temp_r2 = local_58.mPos.x - local_40.mPos.x;
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s16 spE = local_58.mPos.y - local_40.mPos.y;
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param1.param2 = temp_r2;
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this->mUnk_77C.x = param1.param2;
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this->mUnk_77C.y = spE;
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}
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stack = &this->mUnk_004;
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func_020166cc(&this->mUnk_004.mUnk_04, &stack, param1.param1);
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this->mUnk_004.mUnk_2C = 1;
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}
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ARM void UnkSubStruct9::func_ov019_020cbaec() {
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this->mUnk_064.func_0201f730(0x00020026);
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this->func_ov019_020cbb40();
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}
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ARM bool UnkSubStruct9::IsPlayerNameSet() {
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return gSaveManager.GetSaveSlot(this->mSaveSlotIndex)->IsPlayerNameSet();
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}
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ARM void UnkSubStruct9::func_ov019_020cbb40() {
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SaveSlot *pSlotArray = gSaveManager.GetSaveSlots();
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if (this->IsPlayerNameSet()) {
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this->mUnk_064.func_0201fb78(pSlotArray[this->mSaveSlotIndex].GetPlayerName());
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} else {
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this->mUnk_064.func_0201fa70(0x00020026);
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}
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}
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ARM void UnkSubStruct9::func_ov019_020cbb94() {
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this->mUnk_2CC.func_ov000_020609c4();
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this->mUnk_344.func_ov000_020609c4();
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this->mUnk_3BC.func_ov000_020609c4();
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this->mUnk_434.func_ov000_020609c4();
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this->mUnk_4AC.func_ov000_020609c4();
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this->mUnk_524.func_ov000_020609c4();
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this->mUnk_59C.func_ov000_020609c4();
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this->mUnk_614.func_ov000_020609c4();
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this->mUnk_68C.func_ov000_020609c4();
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this->mUnk_704.func_ov000_020609c4();
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}
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struct struct_auStack_c0 {
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/* 00 */ unk8 mUnk_00;
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/* 01 */ unk8 mUnk_01;
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/* 02 */ unk8 mUnk_02;
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/* 03 */ unk8 mUnk_03;
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/* 04 */ unk8 mUnk_04;
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/* 05 */ unk8 mUnk_05;
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/* 06 */ u16 mUnk_06;
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/* 08 */
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};
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struct struct_sStack_100 {
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/* 00 */ unk16 mUnk_00;
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/* 00 */ unk16 mUnk_02;
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/* 04 */ unk16 mUnk_04;
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/* 06 */ unk16 mUnk_06;
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/* 08 */ unk16 mUnk_08;
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/* 0A */ unk16 mUnk_0A;
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/* 0C */
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struct_sStack_100(UnkSubStruct9 *thisx, UnkStruct_ov019_020d24c8_28_258 *pUnkSub258, Vec2s *pLocal_c4, u16 iVar12,
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u16 iVar11) {
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func_ov000_02062e44(this, &thisx->mUnk_004);
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this->mUnk_06 = pUnkSub258->mPos.x - this->mUnk_02;
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this->mUnk_04 = pUnkSub258->mPos.y - this->mUnk_00;
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this->mUnk_08 = pLocal_c4->x + thisx->mUnk_77C.x + iVar11 + this->mUnk_00;
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this->mUnk_0A = pLocal_c4->y + thisx->mUnk_77C.y + iVar12 + this->mUnk_02;
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}
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};
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extern unk16 data_ov019_020d1e98[];
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// non-matching
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ARM void UnkSubStruct9::func_ov019_020cbc0c() {
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struct_auStack_c0 auStack_c0;
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SaveSlot *pSlot = gSaveManager.GetSaveSlot(this->mSaveSlotIndex);
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auStack_c0.mUnk_06 = 0;
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MI_CpuFill32(0, &auStack_c0, sizeof(auStack_c0));
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auStack_c0.mUnk_05 = -1;
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auStack_c0.mUnk_06 |= 0x04;
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short local_dc[2];
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short local_d8[2];
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short local_d0[2];
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Vec2s local_c4;
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local_c4.x = 0;
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local_c4.y = 0;
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if (this->mUnk_004.mUnk_28 != 0) {
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local_c4.x = this->mUnk_004.mPosOffset.x;
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local_c4.y = this->mUnk_004.mPosOffset.y;
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}
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Vec2s pos = this->mUnk_004.mPos;
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func_ov000_02062e44(local_d0, (void *) &this->mUnk_004);
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unk16 test[2];
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unk16 sVar4 = this->mUnk_77C.y;
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test[0] = local_c4.x + this->mUnk_77C.x + pos.x + this->mUnk_064.mUnk_144 - local_d0[0];
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test[1] = local_c4.y + sVar4 + pos.y + this->mUnk_064.mUnk_146 - local_d0[1];
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this->mUnk_064.mUnk_140 = test[0];
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this->mUnk_064.mUnk_142 = test[1];
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this->mUnk_064.func_0201f4b4(0);
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func_ov000_02062e44(local_d8, &this->mUnk_004);
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local_dc[0] = local_c4.x + pos.x + this->mUnk_29C.mPos.x - local_d8[0];
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local_dc[1] = local_c4.y + pos.y + this->mUnk_29C.mPos.y - local_d8[1];
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data_0204af1c.func_0201aa44(&this->mUnk_29C, local_dc, 0, 0);
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if (!this->IsPlayerNameSet()) {
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return;
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}
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unk32 uVar10 = 0;
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unk32 uVar6 = (pSlot->mSaveInfo.mSaveInfoData[0].mInventory.mUnk_00 << 4) >> 26;
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if (uVar6 == 0) {
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uVar6 = 0x40;
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}
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unk32 uVar13 = (pSlot->mSaveInfo.mSaveInfoData[0].mInventory.mUnk_00 << 10) >> 26;
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if (uVar13 == 0) {
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uVar13 = uVar6;
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}
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unk32 uVar1 = uVar13 >> 2;
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uVar13 = uVar13 & 3;
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void *pUVar7;
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void *psVar8;
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if ((uVar6 >> 2) != 0) {
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for (int i = 0; i < (uVar6 >> 2); i++) {
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unk16 sStack_e0[2];
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unk16 uVar3 = data_ov019_020d1e98[i];
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UnkStruct_ov019_020d24c8_28_258 uStack_40(0x89, uVar3);
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func_ov000_02062e44(&sStack_e0, &this->mUnk_004.mPos);
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unk16 iVar5 = uStack_40.mPos.x - sStack_e0[0];
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unk16 iVar2 = uStack_40.mPos.y - sStack_e0[1];
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if (i < uVar1) {
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if (i == uVar1 - 1 && uVar13 == 0) {
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unk16 sStack_e4[2];
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sStack_e4[0] = local_c4.x + this->mUnk_77C.x + pos.x + iVar5;
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sStack_e4[1] = local_c4.y + this->mUnk_77C.y + pos.y + iVar2;
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pUVar7 = &this->mUnk_2CC;
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psVar8 = sStack_e4;
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data_0204af1c.func_0201aad0(&this->mUnk_2CC, sStack_e4, 0, 0);
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} else {
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unk16 sStack_e8[2];
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sStack_e8[0] = local_c4.x + this->mUnk_77C.x + pos.x + iVar5;
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sStack_e8[1] = local_c4.y + this->mUnk_77C.y + pos.y + iVar2;
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data_0204af1c.func_0201aa44(&this->mUnk_2B4, &sStack_e8, 0, 0);
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}
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} else {
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if (i == uVar1 && uVar13 != 0) {
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if (uVar13 == 1) {
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unk16 sStack_ec[2];
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sStack_ec[0] = local_c4.x + this->mUnk_77C.x + pos.x + iVar5;
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sStack_ec[1] = local_c4.y + this->mUnk_77C.y + pos.y + iVar2;
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data_0204af1c.func_0201aad0(&this->mUnk_344, sStack_ec, 0, 0);
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} else if (uVar13 == 2) {
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unk16 sStack_f0[2];
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sStack_f0[0] = local_c4.x + this->mUnk_77C.x + pos.x + iVar5;
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sStack_e0[1] = local_c4.y + this->mUnk_77C.y + pos.y + iVar2;
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data_0204af1c.func_0201aad0(&this->mUnk_3BC, sStack_f0, 0, 0);
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} else if (uVar13 == 3) {
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unk16 sStack_f4[2];
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sStack_f4[0] = local_c4.x + this->mUnk_77C.x + pos.x + iVar5;
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sStack_f4[1] = local_c4.y + this->mUnk_77C.y + pos.y + iVar2;
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data_0204af1c.func_0201aad0(&this->mUnk_434, sStack_f4, 0, 0);
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}
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} else {
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unk16 sStack_f8[2];
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sStack_f8[0] = local_c4.x + this->mUnk_77C.x + pos.x + iVar5;
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sStack_f8[1] = local_c4.y + this->mUnk_77C.y + pos.y + iVar2;
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data_0204af1c.func_0201aad0(&this->mUnk_4AC, sStack_f8, 0, 0);
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}
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}
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}
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}
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if (pSlot->GetAdventureFlag(AdventureFlag_ObtainedForestSource)) {
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UnkStruct_ov019_020d24c8_28_258 uStack_58(0x89, 0x1A);
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struct_sStack_100 sStack_100(this, &uStack_58, &local_c4, pos.y, pos.y);
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data_0204af1c.func_0201aad0(&this->mUnk_524, &sStack_100, 0, 0);
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}
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if (pSlot->GetAdventureFlag(AdventureFlag_ObtainedSnowSource)) {
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UnkStruct_ov019_020d24c8_28_258 uStack_70(0x89, 0x1B);
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struct_sStack_100 sStack_10c(this, &uStack_70, &local_c4, pos.y, pos.y);
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data_0204af1c.func_0201aad0(&this->mUnk_59C, &sStack_10c, 0, 0);
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}
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if (pSlot->GetAdventureFlag(AdventureFlag_ObtainedOceanSource)) {
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UnkStruct_ov019_020d24c8_28_258 uStack_88(0x89, 0x1C);
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struct_sStack_100 sStack_118(this, &uStack_88, &local_c4, pos.y, pos.y);
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data_0204af1c.func_0201aad0(&this->mUnk_614, &sStack_118, 0, 0);
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}
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if (pSlot->GetAdventureFlag(AdventureFlag_ObtainedFireSource)) {
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UnkStruct_ov019_020d24c8_28_258 uStack_a0(0x89, 0x1D);
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struct_sStack_100 sStack_124(this, &uStack_a0, &local_c4, pos.y, pos.y);
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data_0204af1c.func_0201aad0(&this->mUnk_68C, &sStack_124, 0, 0);
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}
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if (pSlot->GetAdventureFlag(AdventureFlag_ObtainedDesertSource)) {
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UnkStruct_ov019_020d24c8_28_258 uStack_b8(0x89, 0x1E);
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struct_sStack_100 sStack_130(this, &uStack_b8, &local_c4, pos.y, pos.y);
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data_0204af1c.func_0201aad0(&this->mUnk_704, &sStack_130, 0, 0);
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}
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}
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ARM void UnkSubStruct9::func_ov019_020cc5ac(Vec2us *param1) {
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s16 x = param1->x;
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s16 y = param1->y;
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this->mUnk_004.mPos.x = 0;
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this->mUnk_004.mPos.y = 0;
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this->mUnk_004.mPos.x = x;
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this->mUnk_004.mPos.y = y;
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}
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