Files
st/include/Actor/ActorUnkRLST.hpp
T
Yanis c537818320 Delink all actors and all map objects (#42)
* fix jp config

* disambiguate required relocs and misc fixes

* fix wrong relocs

* generate delinks

* generate configure.py entries

* dsd format and rename symbols

* fix some ambiguated relocs

* disambiguate some relocs

* "disambiguate" some relocs

* identify & fix vtables 1

* identify & fix vtables 2

* identify & fix vtables 3

* remove fake symbols

* fix warnings

* minor symbols name fixes

* change func prefix

* find and name actor ctors

* detect and give names to dtors based on D0

* add .init delinks for actors

* ActorType -> ActorProfile

* getinstance - getprofile

* add rupee .init

* mapobjecttype -> mapobjectprofile

* mapobjecttype -> mapobjectprofile 2

* rename profile bss symbols

* delink .bss

* dsd format

* delink .ctor and rename (.p)sinit symbols

* dsd format

* create source files

* fix build issues

* add jp only actors

* fix match issues for eur

* fix match issues for jp

* fix some sinit symbol names

* class changes, thumb/arm changes

* add missing newlines

* add arm on dtors

* fix regressions

* fix warnings

* (jp) sync some symbols with eur

* fix build issues
2026-04-11 16:18:06 +02:00

73 lines
2.0 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorUnkRLST : public Actor {
public:
/* 00 (base) */
/* 94 */
ActorUnkRLST();
/* 4C */ virtual ~ActorUnkRLST() override;
void func_ov031_020f8354(void);
void func_ov031_020f83e4(void);
void func_ov031_020f849c(void);
void func_ov031_020f8674(void);
void func_ov031_020f8688(void);
void func_ov031_020f869c(void);
void func_ov031_020f878c(void);
void func_ov031_020f8824(void);
void func_ov031_020f8880(void);
void func_ov031_020f8948(void);
void func_ov031_020f89f4(void);
void func_ov031_020f8a04(void);
void func_ov031_020f8a2c(void);
void func_ov031_020f8a38(void);
void func_ov031_020f8a3c(void);
void func_ov031_020f8a58(void);
void func_ov031_020f8b58(void);
void func_ov031_020f8bc4(void);
void func_ov031_020f8de8(void);
void func_ov031_020f8ed4(void);
void func_ov031_020f8f0c(void);
void func_ov031_020f8f10(void);
void func_ov031_020f8f30(void);
void func_ov031_020f9018(void);
void func_ov031_020f9050(void);
void func_ov031_020f916c(void);
void func_ov031_020f91ac(void);
void func_ov031_020f9250(void);
void func_ov031_020f92cc(void);
void func_ov031_020f9340(void);
void func_ov031_020f93bc(void);
void func_ov031_020f9494(void);
void func_ov031_020f9554(void);
void func_ov031_020f97cc(void);
void func_ov031_020f98e4(void);
void func_ov031_020f9af4(void);
void func_ov031_020f9af8(void);
void func_ov031_020f9ba4(void);
void func_ov031_020f9cc0(void);
void func_ov031_020f9cf4(void);
void func_ov031_020f9d60(void);
};
class ActorProfileUnkRLST : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkRLST();
~ActorProfileUnkRLST();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRLST *GetProfile();
};