Files
st/include/MapObject/MapObject.hpp
T
Yanis c537818320 Delink all actors and all map objects (#42)
* fix jp config

* disambiguate required relocs and misc fixes

* fix wrong relocs

* generate delinks

* generate configure.py entries

* dsd format and rename symbols

* fix some ambiguated relocs

* disambiguate some relocs

* "disambiguate" some relocs

* identify & fix vtables 1

* identify & fix vtables 2

* identify & fix vtables 3

* remove fake symbols

* fix warnings

* minor symbols name fixes

* change func prefix

* find and name actor ctors

* detect and give names to dtors based on D0

* add .init delinks for actors

* ActorType -> ActorProfile

* getinstance - getprofile

* add rupee .init

* mapobjecttype -> mapobjectprofile

* mapobjecttype -> mapobjectprofile 2

* rename profile bss symbols

* delink .bss

* dsd format

* delink .ctor and rename (.p)sinit symbols

* dsd format

* create source files

* fix build issues

* add jp only actors

* fix match issues for eur

* fix match issues for jp

* fix some sinit symbol names

* class changes, thumb/arm changes

* add missing newlines

* add arm on dtors

* fix regressions

* fix warnings

* (jp) sync some symbols with eur

* fix build issues
2026-04-11 16:18:06 +02:00

34 lines
847 B
C++

#pragma once
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorRef.hpp"
#include "Map/MapObjectId.hpp"
#include "Physics/Cylinder.hpp"
#include "System/SysNew.hpp"
#include "flags.h"
#include "global.h"
#include "nitro/math.h"
#include "types.h"
class MapObject : public SysObject {
public:
/* 00 (vtable) */
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual bool vfunc_04();
/* 08 */ virtual unk16 vfunc_08();
/* 0c */ virtual unk8 vfunc_0c();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual bool vfunc_18();
/* 1c */ virtual void vfunc_1c();
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28();
/* 2c */ virtual void vfunc_2c();
/* 30 */ virtual ~MapObject();
/* 34 */
MapObject();
};