mirror of
https://github.com/zeldaret/st
synced 2026-08-12 20:02:34 -04:00
804b25cb90
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
33 lines
683 B
C++
33 lines
683 B
C++
#pragma once
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#include "Player/TouchControl.hpp"
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#include "global.h"
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#include "nitro/button.h"
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#include "types.h"
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class UnkStruct_02049b18_06 {
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public:
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/* 00 */ TouchControl mTouchControl;
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/* 22 */
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UnkStruct_02049b18_06();
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};
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class UnkStruct_02049b18 {
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public:
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/* 00 */ Input mButtons;
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/* 06 */ UnkStruct_02049b18_06 mUnk_06;
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/* 28 */ unk16 mUnk_28;
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/* 2A */ STRUCT_PAD(0x2A, 0x58);
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/* 58 */ unk16 mUnk_58;
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/* 5A */ unk16 mUnk_5A;
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UnkStruct_02049b18();
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~UnkStruct_02049b18();
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void func_02013768();
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void func_02013840(u16 param1, unk32 param2);
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void func_020138f4(unk32 param1);
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};
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extern UnkStruct_02049b18 data_02049b18;
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