mirror of
https://github.com/zeldaret/st
synced 2026-08-19 13:53:36 -04:00
804b25cb90
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
#pragma once
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#include "FileSelect/FileSelectUnkDraw.hpp"
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#include "System/SysNew.hpp"
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#include "types.h"
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class UnkStruct_0204a088;
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extern UnkStruct_0204a088 *data_0204a088;
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class UnkStruct_0204a088_Base : public SysObject {
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public:
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UnkStruct_0204a088_Base();
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~UnkStruct_0204a088_Base(); //! TODO: most likely inlined but can't make it work for some reasons
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};
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// members 00 04 and 08 are used in data_ov000_020b1d74 to figure out which overlay to load next in slot 1
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class UnkStruct_0204a088 : public UnkStruct_0204a088_Base {
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public:
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/* 000 */ unk32 mUnk_00; // current index
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/* 000 */ unk32 mUnk_04; // prev index
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/* 000 */ unk32 mUnk_08; // next index
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/* 00C */ FileSelectManager_UnkDrawBase mUnk_0C[23]; // 23 possible overlays
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/* 120 */ u16 mUnk_120;
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/* 122 */ unk16 mUnk_122;
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/* 123 */ unk8 mUnk_123;
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void func_ov000_02061098(void);
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void func_ov000_020611dc(void *param1, unk32 param2);
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void func_ov000_020611fc(unk32 param2); // sets new index
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void func_ov000_02061224(void);
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void func_ov000_02061230(void);
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void func_ov000_02061248(void);
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};
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