Files
st/include/Unknown/UnkStruct_0204a088.hpp
T
Yanis 804b25cb90 Misc Stuff 2 (#33)
* match UnkStruct_ov000_020b4f84_00_Base

* lots of random stuff

* match other funcs from game.cpp

* data_02049a2c -> gGame, UnkStruct_02049a2c -> Game

* match operator new

* fix regressions

* fix some warnings

* another round of random things

* another round of random things 2

* complete slots column in overlays.md

* add scene indices

* gamemode stuff

* misc stuff

* fix build issues

* document random things

* fix regressions

* final round of random things (for now)
2026-02-18 22:23:42 +01:00

34 lines
1.1 KiB
C++

#pragma once
#include "FileSelect/FileSelectUnkDraw.hpp"
#include "System/SysNew.hpp"
#include "types.h"
class UnkStruct_0204a088;
extern UnkStruct_0204a088 *data_0204a088;
class UnkStruct_0204a088_Base : public SysObject {
public:
UnkStruct_0204a088_Base();
~UnkStruct_0204a088_Base(); //! TODO: most likely inlined but can't make it work for some reasons
};
// members 00 04 and 08 are used in data_ov000_020b1d74 to figure out which overlay to load next in slot 1
class UnkStruct_0204a088 : public UnkStruct_0204a088_Base {
public:
/* 000 */ unk32 mUnk_00; // current index
/* 000 */ unk32 mUnk_04; // prev index
/* 000 */ unk32 mUnk_08; // next index
/* 00C */ FileSelectManager_UnkDrawBase mUnk_0C[23]; // 23 possible overlays
/* 120 */ u16 mUnk_120;
/* 122 */ unk16 mUnk_122;
/* 123 */ unk8 mUnk_123;
void func_ov000_02061098(void);
void func_ov000_020611dc(void *param1, unk32 param2);
void func_ov000_020611fc(unk32 param2); // sets new index
void func_ov000_02061224(void);
void func_ov000_02061230(void);
void func_ov000_02061248(void);
};