mirror of
https://github.com/zeldaret/st
synced 2026-08-13 20:24:34 -04:00
804b25cb90
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
42 lines
889 B
C++
42 lines
889 B
C++
#pragma once
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#include "Unknown/UnkStruct_02049b18.hpp"
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#include "global.h"
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#include "nitro/button.h"
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#include "types.h"
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class UnkStruct_0204e64c_00 {
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public:
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/* 00 (vtable) */
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/* 04 */ unk16 mUnk_04;
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/* 06 */ unk16 mUnk_06;
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/* 08 */ unk16 mUnk_08;
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/* 0A */ unk8 mUnk_0A;
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/* 0B */ u8 mUnk_0B; // bool?
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/* 0C */ unk8 mUnk_0C;
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/* 0D */ unk8 mUnk_0D;
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/* 0E */ unk8 mUnk_0E;
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/* 0F */ unk8 mUnk_0F;
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/* 10 */
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UnkStruct_0204e64c_00();
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~UnkStruct_0204e64c_00();
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// data_020443d8 vtable
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/* 00 */ virtual void vfunc_00();
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/* 04 */ virtual void vfunc_04();
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};
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class UnkStruct_0204e64c {
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public:
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/* 00 */ UnkStruct_0204e64c_00 mUnk_00;
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/* 10 */ Input mButtons;
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/* 16 */ unk8 mUnk_16;
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UnkStruct_0204e64c();
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~UnkStruct_0204e64c();
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void func_020201c4(unk32 param1);
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};
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extern UnkStruct_0204e64c data_0204e64c;
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