mirror of
https://github.com/zeldaret/st
synced 2026-05-24 07:10:56 -04:00
24d9e00c80
* add missing scratch link * ActorUnk_ov000_020a8bb0_a4_00 -> UnkSystem4 * match mapobj switch step * SWST -> SwitchStep * dsd format * fix playerget regression * fix fake match * BLCM -> MiniBlocks * match mapobj miniblocks * minor improvement * fix regressions
37 lines
883 B
C++
37 lines
883 B
C++
#pragma once
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#include "MapObject/MapObject.hpp"
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#include "MapObject/MapObjectProfile.hpp"
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#include "Unknown/Common.hpp"
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#include "global.h"
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#include "types.h"
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class MapObjectMiniBlocks : public MapObject {
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public:
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/* 00 (base) */
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/* 40 */ UnkSystem6 mUnk_40;
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/* 44 */ unk32 mUnk_44;
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/* 48 */ unk8 mUnk_48;
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/* 49 */ unk8 mUnk_49; // pad?
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/* 4A */ unk16 mUnk_4A; // pad?
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/* 4C */
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MapObjectMiniBlocks();
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/* 00 */ virtual bool vfunc_00() override;
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/* 14 */ virtual void vfunc_14() override;
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/* 30 */ virtual ~MapObjectMiniBlocks() override;
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};
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class MapObjectProfileMiniBlocks : public MapObjectProfile_Derived1 {
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public:
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/* 00 (base) */
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MapObjectProfileMiniBlocks();
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/* 00 */ virtual MapObject *Create();
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/* 1C */ virtual ~MapObjectProfileMiniBlocks() override;
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static MapObjectProfileMiniBlocks *GetProfile();
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};
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