Files
st/include/Game/GameModeDownloadPlay.hpp
T
Yanis 8d759ee331 Decompile overlay 1 (Part 7) (#106)
* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
2026-07-13 18:41:32 +02:00

24 lines
457 B
C++

#pragma once
#include "Game/GameMode.hpp"
#include "Unknown/UnkStruct_0204a060.hpp"
#include "global.h"
#include "types.h"
class GameModeDownloadPlay : public GameModeBase {
public:
/* 00 (base) */
/* 04 */ STRUCT_PAD(0x04, 0x6C);
/* 6C */
GameModeDownloadPlay();
/* 00 */ virtual ~GameModeDownloadPlay() override;
// overlay 1
static GameModeBase *Create();
// overlay 22
static GameModeBase *CreateInstance();
};