mirror of
https://github.com/zeldaret/st
synced 2026-10-08 13:36:27 -04:00
5ca3eeb61e
* sync headers with nitro decomp * fix most build issues * fix symbols * fix regressions
24 lines
447 B
C++
24 lines
447 B
C++
#pragma once
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#include "Game/GameMode.hpp"
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#include "Unknown/UnkStruct_0204a060.hpp"
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#include "global.h"
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#include "types.h"
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class GameModeContactMode : public GameModeBase {
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public:
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/* 00 (base) */
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/* 04 */ PAD(0x04, 0x20);
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/* 20 */
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GameModeContactMode();
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/* 00 */ virtual ~GameModeContactMode() override;
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// overlay 1
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static GameModeBase *Create();
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// overlay 23
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static GameModeBase *CreateInstance();
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};
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