Files
st/include/Actor/ActorUnkRMSBase.hpp
T
Mityno 2d4deebb84 Delink and match sections of overlay 063 actors (#137)
* feat: Add .data to RMSX actors

* fix: Fix bad regressions

* feat: Add struct and improve RMSD matching

* feat: Move RMSX base class to the right file

* feat: Delink vtable and update symbols

* feat: Match .data and improve ActorUnkRMSBase

* feat: Update ActorUnkRSMBase ctor and match ActorUnkRMSW

* fix: Fix outdated initialization

* feat: Match RMSV ctor

* feat: Match more vfunc

* feat: Match more vfunc and some cleanup

* chore: Clean headers

* feat: Reorder funcs, add unk structs

* feat: Move RMSBase to a separate file and flag as complete

* feat: Complete some actors

* feat: Add data to RBLS, almost match the actor

* feat: Add eur data for CANS

* feat: Reorder CANS functions, sync data for jp

* feat: Reorder CASE functions

* feat: Update global func call to member func call
2026-08-21 16:20:59 +02:00

26 lines
712 B
C++

#pragma once
#include "Render/ModelRender.hpp"
#include "Unknown/UnkStruct_ov031_02114870.hpp"
#include "nitro/types.h"
#include "nns/g3d/g3d.h"
class ActorUnkRMSBase : public UnkStruct_ov031_02114870 {
public:
/* 00 (base) */
/* F4 */ ModelRender mUnk_F4;
/* 154 */ u8 mUnk_154;
/* 155 */ unk8 mUnk_155;
/* 156 */ STRUCT_PAD(0x156, 0x158);
/* 158 */
ActorUnkRMSBase();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 1C */ virtual void vfunc_1C() override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
/* 2C */ virtual void vfunc_2C(unk32 param1) override;
/* 58 */ virtual G3d_Model *vfunc_58() = 0;
};