mirror of
https://github.com/zeldaret/st
synced 2026-07-06 05:44:35 -04:00
33299ac188
* feat: begin decompiling mlck actor * feat: improvements * feat: save changes as a commit not as a stash eheh * feat: improvements * feat: better match for constructor * style: remove dead code * refactor: switch to fields to bool and use != 0 for unk32
30 lines
589 B
C++
30 lines
589 B
C++
#pragma once
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#include "Item/Item.hpp"
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#include "global.h"
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#include "types.h"
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class UnkStruct_027e0d34_04 {
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public:
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bool func_ov000_02093bc8(unk32 param1);
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};
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class UnkStruct_027e0d34 {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ UnkStruct_027e0d34_04 *mUnk_04;
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UnkStruct_027e0d34();
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~UnkStruct_027e0d34();
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// overlay 31
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bool func_ov031_020d97e4();
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bool func_ov031_020d97f4();
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void func_ov031_020d9844();
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void func_ov031_020d994c();
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void func_ov031_020d996c();
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bool TryItemGive(ItemId itemId);
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};
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extern UnkStruct_027e0d34 *data_027e0d34;
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