Files
st/include/Player/PlayerSceneChange.hpp
T
Yanis 4074a603d2 Decompile overlay 1 (Part 3) (#95)
* ZeldaArrangeBinary OK

* ZeldaMapBinary 26%

* UnkStruct_SceneChange1 -> EntranceInfo

* cleanup EntranceInfo ctors

* fix regressions

* ZeldaMapBinary 47%

* fix regressions

* ZeldaMapBinary 73%

* ZeldaMapBinary 89%

* ZeldaMapBinary 99%
2026-07-01 04:09:04 +02:00

60 lines
1.7 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include "versions.h"
#include "Actor/ActorRef.hpp"
#include "Unknown/UnkStruct_027e09a4.hpp"
#include "Unknown/UnkStruct_ov000_0208f820.hpp"
#include "math.hpp"
class PlayerSceneChange : public UnkStruct_ov000_0208f820 {
public:
/* 00 (base) */
/* 48 */ unk32 mUnk_48;
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ EntranceInfo mUnk_54;
/* 68 */ unk32 mUnk_68;
/* 6C */ s32 mUnk_6C;
/* 70 */ volatile VecFx32 mUnk_70;
/* 7C */ unk32 mUnk_7C;
/* 80 */ volatile VecFx32 mUnk_80;
/* 8C */ unk32 mUnk_8C;
/* 90 */ ActorRef mUnk_90;
/* 94 */ u16 mUnk_94[2];
/* 98 */ unk32 mUnk_98;
/* 9C */ VecFx32 mUnk_9C;
/* A8 */ unk16 mUnk_A8;
/* AA */ unk16 mUnk_AA;
/* AC */ bool mUnk_AC;
/* AD */ bool mUnk_AD;
/* AE */ s16 mUnk_AE;
PlayerSceneChange();
s16 func_ov112_02184bbc(s16 param1);
/* 04 */ virtual ~PlayerSceneChange() override;
/* 0C */ virtual void vfunc_0C(UnkStruct_PlayerGet_vfunc_0C_param1 *param1) override;
/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2) override;
/* 1C */ virtual bool vfunc_1C(VecFx32 *param1) override;
};
class PlayerSceneChange2 : public UnkStruct_ov000_0208f820 {
public:
/* 00 (base) */
/* 48 */ unk32 mUnk_48;
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ VecFx32 mUnk_54;
/* 54 */ VecFx32 mUnk_60;
PlayerSceneChange2();
/* 04 */ virtual ~PlayerSceneChange2() override;
/* 0C */ virtual void vfunc_0C(UnkStruct_PlayerGet_vfunc_0C_param1 *param1) override;
/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2) override;
};