mirror of
https://github.com/zeldaret/st
synced 2026-07-03 04:53:00 -04:00
4074a603d2
* ZeldaArrangeBinary OK * ZeldaMapBinary 26% * UnkStruct_SceneChange1 -> EntranceInfo * cleanup EntranceInfo ctors * fix regressions * ZeldaMapBinary 47% * fix regressions * ZeldaMapBinary 73% * ZeldaMapBinary 89% * ZeldaMapBinary 99%
350 lines
9.6 KiB
C++
350 lines
9.6 KiB
C++
#pragma once
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#include "Course/Course.hpp"
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#include "Cutscene/Cutscene.hpp"
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#include "System/SysNew.hpp"
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#include "Unknown/UnkStruct_0204a060.hpp"
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#include "Unknown/UnkStruct_027e09a0.hpp"
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#include "files.h"
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#include "global.h"
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#include "iterator.hpp"
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#include "types.h"
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#include <nitro/mi.h>
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struct SaveFile;
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class UnkStruct_027e09a4;
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#define ROOM_INDEX_NONE 0xFF
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struct EntranceInfo {
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/* 00 */ s32 sceneIndex;
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/* 04 */ unk32 unk_04;
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/* 08 */ unk16 unk_08;
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/* 0A */ u8 roomIndex;
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/* 0B */ u8 spawnIndex;
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/* 0C */ bool isCS;
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/* 0D */ u8 unk_0D;
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/* 0E */ u8 csIndex;
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/* 0F */ u8 unk_0F;
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/* 10 */ u8 unk_10;
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/* 11 */ u8 unk_11;
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/* 12 */ u16 unk_12;
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/* 14 */
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EntranceInfo() {}
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EntranceInfo(bool isCS) {
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this->sceneIndex = SceneIndex_Max;
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this->unk_04 = 0;
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this->unk_08 = 0;
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this->roomIndex = ROOM_INDEX_NONE;
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this->spawnIndex = 0;
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this->isCS = isCS;
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this->unk_0D = 0;
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this->csIndex = CutsceneIndex_None;
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this->unk_0F = 0;
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this->unk_10 = 0;
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}
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EntranceInfo(CutsceneParamsEntry *pEntry, bool isCS) {
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u8 sceneIndex = pEntry->mSceneIndex;
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u8 cutsceneIndex = pEntry->mCutsceneIndex;
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u8 spawnIndex = pEntry->mSpawnIndex;
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u8 roomIndex = pEntry->mRoomIndex;
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this->sceneIndex = sceneIndex;
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this->unk_04 = 0;
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this->unk_08 = 0;
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this->roomIndex = roomIndex;
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this->spawnIndex = spawnIndex;
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this->isCS = isCS;
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this->unk_0D = 0;
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this->csIndex = cutsceneIndex;
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this->unk_0F = 0;
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this->unk_10 = 0;
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}
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EntranceInfo(const ZMBEntryWARP *pEntry) {
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SceneIndex sceneIndex = data_027e09a0->GetSceneIndexFromName(pEntry->destName);
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u8 unk_04 = pEntry->unk_01;
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s32 cutsceneIndex = CutsceneIndex_None;
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if (pEntry->unk_14 != 0 || pEntry->unk_15 != 0) {
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cutsceneIndex = func_ov000_020a7840(pEntry->unk_14, pEntry->unk_15);
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}
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u8 unk_10 = pEntry->unk_17;
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u8 unk_00 = pEntry->unk_00;
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u8 spawnIndex = pEntry->spawnIndex;
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u8 roomIndex = pEntry->roomIndex;
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this->sceneIndex = sceneIndex;
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this->unk_04 = unk_04;
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this->unk_08 = 0;
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this->roomIndex = roomIndex;
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this->spawnIndex = spawnIndex;
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this->isCS = false;
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this->unk_0D = unk_00;
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this->csIndex = cutsceneIndex;
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this->unk_0F = 0;
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this->unk_10 = unk_10;
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}
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EntranceInfo(const EntranceInfo *pSource) {
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MI_CpuCopy32((void *) pSource, this, sizeof(EntranceInfo));
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}
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EntranceInfo(const EntranceInfo &refSource) {
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MI_CpuCopy32((void *) &refSource, this, sizeof(EntranceInfo));
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}
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};
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class UnkStruct_WarpUnk1_24 : public UnkStruct_0204a060_Base3 {
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public:
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/* 00 (base) */
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/* 14 */ STRUCT_PAD(0x14, 0x2A);
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/* 2A */ bool mUnk_2A;
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/* 2C */
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UnkStruct_WarpUnk1_24();
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void func_ov000_02070f58(unk32 param1);
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};
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class UnkStruct_WarpUnk1_50 : public UnkStruct_0204a060_Base3 {
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public:
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/* 00 (base) */
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/* 14 */ unk32 mUnk_14;
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/* 18 */ unk32 mUnk_18;
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/* 1C */ unk32 mUnk_1C;
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/* 20 */ unk32 mUnk_20;
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/* 24 */ unk32 mUnk_24;
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/* 28 */
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UnkStruct_WarpUnk1_50();
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void func_ov000_02065f68(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
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};
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class UnkStruct_WarpUnk1_A0 {
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public:
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/* 00 */ SceneIndex_Halfs mSceneIndex;
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/* 02 */ unk16 mRoomIndex;
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/* 04 */ VecFx32 mUnk_04;
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/* 10 */ s16 mUnk_10;
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/* 12 */ u16 mUnk_12;
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/* 14 */
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};
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class UnkStruct_WarpUnk1 : public UnkStruct_0204a060_Base {
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public:
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/* 00 (base) */
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/* 24 */ UnkStruct_WarpUnk1_24 mUnk_24;
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/* 50 */ UnkStruct_WarpUnk1_50 mUnk_50;
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/* 78 */ EntranceInfo mCurEntrance;
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/* 8C */ EntranceInfo mNextEntrance;
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/* A0 */ UnkStruct_WarpUnk1_A0 mUnk_A0;
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/* B4 */ unk32 mSpawnTransitionType; // the behavior of Link when entering a new scene
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/* B8 */
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UnkStruct_WarpUnk1();
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~UnkStruct_WarpUnk1() {}
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bool func_ov001_020b7144();
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};
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struct UnkStruct_027e09a4_2C {
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/* 00 */ SceneIndex_Halfs mSceneIndex;
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/* 02 */ unk16 mUnk_02;
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/* 04 */ VecFx32 mUnk_04;
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/* 10 */ u16 mUnk_10;
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/* 14 */
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};
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class UnkStruct_027e09a4_54_04 {
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public:
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/* 00 */ STRUCT_PAD(0x00, 0x10);
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/* 10 */
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~UnkStruct_027e09a4_54_04() {}
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};
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class UnkStruct_027e09a4_54_Base {
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public:
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/* 00 (vtable) */
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/* 04 */ Iterator<UnkStruct_027e09a4_54_04> mUnk_04;
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/* 0C */ wchar_t mUnk_0C[8];
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/* 1C */ EntranceInfo mUnk_1C;
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/* 30 */ u16 mUnk_30;
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/* 32 */ bool mUnk_32;
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/* 33 */ unk8 mUnk_33;
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/* 34 */
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UnkStruct_027e09a4_54_Base(unk32 *param1);
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/* 00 */ virtual bool vfunc_00(void *param1);
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/* 04 */ virtual ~UnkStruct_027e09a4_54_Base();
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/* 0C */ virtual void vfunc_0C();
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/* 10 */
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void func_ov001_020b6fa0(CourseListEntry *pCourseEntry);
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void func_ov001_020b7048();
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};
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class UnkStruct_027e09a4_54_Type1 : public UnkStruct_027e09a4_54_Base {
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public:
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UnkStruct_027e09a4_54_Type1(UnkStruct_027e09a4 *param1);
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};
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class UnkStruct_027e09a4_54_Type2 : public UnkStruct_027e09a4_54_Base {
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public:
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UnkStruct_027e09a4_54_Type2(UnkStruct_027e09a4 *param1);
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};
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class UnkStruct_027e09a4_54_Type3 : public UnkStruct_027e09a4_54_Base {
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public:
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UnkStruct_027e09a4_54_Type3(UnkStruct_027e09a4 *param1);
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};
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class UnkStruct_027e09a4_54_Type4 : public UnkStruct_027e09a4_54_Base {
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public:
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UnkStruct_027e09a4_54_Type4(UnkStruct_027e09a4 *param1);
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};
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class UnkStruct_027e09a4_54_Type5 : public UnkStruct_027e09a4_54_Base {
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public:
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UnkStruct_027e09a4_54_Type5(UnkStruct_027e09a4 *param1);
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};
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class UnkStruct_027e09a4 : public AutoInstance<UnkStruct_027e09a4> {
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public:
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/* 00 */ EntranceInfo mUnk_00; // the infos of the current area, this isn't saved when you save the game
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/* 14 */ EntranceInfo mUnk_14;
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/* 28 */ unk32 mUnk_28;
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/* 2C */ UnkStruct_027e09a4_2C mUnk_2C;
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/* 40 */ UnkStruct_027e09a4_2C mUnk_40;
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/* 54 */ UnkStruct_027e09a4_54_Base *mUnk_54;
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/* 58 */ UnkStruct_WarpUnk1 *mpWarpUnk1;
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/* 5C */ unk16 mUnk_5C;
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/* 5E */ unk16 mUnk_5E;
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/* 60 */ unk32 mUnk_60; // related to ds download?
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/* 64 */ unk32 mUnk_64;
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/* 68 */
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bool IsCutscene() {
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return this->mUnk_00.isCS == true;
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}
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bool IsNotCutscene() {
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return this->mUnk_00.isCS != true;
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}
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u8 CurrentCSIndex() {
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return this->mUnk_00.csIndex;
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}
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bool UnkCheck(unk32 sceneIndex) {
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switch (sceneIndex) {
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case SceneIndex_test_iwa:
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case SceneIndex_d_main:
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case SceneIndex_f_kakushi4:
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case SceneIndex_test_mri:
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case SceneIndex_test_morita:
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case SceneIndex_test_sako:
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case SceneIndex_test_hosaka:
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return true;
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case SceneIndex_test_yamaz:
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case SceneIndex_test_kita:
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case SceneIndex_test_take:
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case SceneIndex_test_suzuki:
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case SceneIndex_test_okane:
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case SceneIndex_test_dera:
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default:
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break;
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}
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return false;
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}
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bool UnkCheck2() const {
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bool result = true;
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if (this->GetCurrentCourseEntry()->unk_10 != 1 && this->GetCurrentCourseEntry()->unk_10 != 3) {
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result = false;
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}
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return result;
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}
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SceneIndex CurrentSceneIndex() {
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return this->mUnk_00.sceneIndex;
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}
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bool IsDarkRealm() {
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return this->mUnk_00.sceneIndex <= SceneIndex_t_eviltrain3 && this->mUnk_00.sceneIndex >= SceneIndex_t_eviltrain;
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}
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bool IsDungeonTower() {
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return this->mUnk_00.sceneIndex == SceneIndex_d_main;
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}
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bool IsPirate() {
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return this->mUnk_00.sceneIndex == SceneIndex_f_pirate;
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}
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bool IsWater3() {
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return this->mUnk_00.sceneIndex == SceneIndex_f_water3;
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}
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bool IsSnowdriftStation() {
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return this->mUnk_00.sceneIndex == SceneIndex_f_kakushi1;
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}
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bool IsPassenger() {
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return this->mUnk_00.sceneIndex == SceneIndex_f_passenger;
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}
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UnkStruct_027e09a4(unk32 param1);
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~UnkStruct_027e09a4();
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// itcm
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bool IsLand();
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bool IsTrain();
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CourseListEntry *GetCurrentCourseEntry() const;
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// overlay 0
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unk8 func_ov000_02070bd0(unk32 csIndex, unk32 param2);
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EntranceInfo *func_ov000_02070560();
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void func_ov000_020707a8(void *param1);
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void func_ov000_02070834(void *param1);
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void func_ov000_0207087c(unk32 param1);
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void func_ov000_020708d8(unk32 param1);
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void func_ov000_02070938(unk32 param1);
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void func_ov000_02070a4c(unk32 param1);
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unk32 func_ov000_02070554();
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UnkStruct_WarpUnk1_A0 *func_ov000_02070538();
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bool func_ov000_02070a9c(EntranceInfo *param1);
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bool func_ov000_02072154(EntranceInfo *param1, unk32 param2);
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bool func_ov000_0207056c();
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void func_ov000_020705e8(SaveFile *param1, unk32 param2);
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// overlay 1
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void func_ov001_020b662c();
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void func_ov001_020b66dc();
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void func_ov001_020b6758(const EntranceInfo *param1, bool param2);
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void func_ov001_020b68a4(bool param1, bool param2, bool param3);
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void func_ov001_020b6924(const EntranceInfo *param1, bool param2);
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void func_ov001_020b69b4(const EntranceInfo *param1, bool param2);
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static UnkStruct_027e09a4 *Create(unk32 param1);
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// overlay 17
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void func_ov017_020bb994(void *param1);
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void func_ov017_020bb994(unk32 param1);
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void func_ov017_020bb994(void *, void *);
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static void func_ov025_020c4a60();
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static void Destroy();
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};
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extern UnkStruct_027e09a4 *data_027e09a4;
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