Files
st/include/Actor/ActorBlast.hpp
T
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00

65 lines
1.4 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "global.h"
#include "types.h"
class ActorBlast;
class ActorBlast_E8 : public UnkStruct_ov031_Items_00_Base {
public:
/* 00 (base) */
/* 04 */ ActorBlast *mUnk_04;
/* 08 */
ActorBlast_E8(ActorBlast *param1) :
mUnk_04(param1) {}
// data_ov031_02112d4c
/* 0C */ virtual bool vfunc_0C(const UnkStruct_ov031_020e54d4 *param1, unk32 param2) override;
};
class ActorBlast : public Actor {
public:
/* 00 (base) */
/* 94 */ fx32 mUnk_94;
/* 98 */ volatile u16 mUnk_98;
/* 9A */ u16 mUnk_9A;
/* 9C */ UnkStruct_ov031_Items_01 mUnk_9C;
/* C8 */ Cylinder mUnk_C8;
/* D8 */ Cylinder mUnk_D8;
/* E8 */ ActorBlast_E8 mUnk_E8;
/* F0 */ fx32 mUnk_F0;
/* F4 */ fx32 mUnk_F4;
/* F8 */
ActorBlast();
/* 18 */ virtual bool vfunc_18(unk32 param1) override;
/* 20 */ virtual void vfunc_20() override;
/* 24 */ virtual void vfunc_24() override;
bool IsInternalTimerOut() {
if (this->mUnk_98 < this->mUnk_9A) {
++this->mUnk_98;
return false;
}
return true;
}
fx32 func_ov031_020e3b94();
void func_ov031_020e3b9c(unk16 param1, unk16 param2);
};
class ActorProfileBlast : public ActorProfile {
public:
/* 00 (base) */
ActorProfileBlast();
/* 0C */ virtual Actor *Create();
static ActorProfileBlast *GetProfile();
};