Files
st/include/Actor/ActorUnkRB1T.hpp
T
Alessevan 418954b3cd Begin decompiling of ZLSL / ZSRS (#107)
* feat: add vtables

* fix: compilation issues

* fix: actorderived1 data

* fix: link

* feat: more delink

* feat: add MORE functions

* feat: decompile functions

* feat: advance

* feat: improve decompiling

* style: improve style

* feat: update

* feat: update

* feat: update

* feat: add some matching bytes pausing switching to another actor temporarly

* feat: add .data for jp version

* refactor: reorder fonctions

* feat: update symbols

* feat: fix eur build

* feat: update Actor_Derived1 symbols

* refactor: cleanup

* refactor: move UnkAngleStruct

* feat: update jp symbols (Yanis)
2026-08-02 14:49:14 +02:00

120 lines
3.7 KiB
C++

//! TODO: This file was generated automatically and might contain errors
#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/Actor_Derived1.hpp"
#include "global.h"
#include "types.h"
class ActorUnkRB1T_C4 : public Actor_C4 {
public:
ActorUnkRB1T_C4(Actor *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(unk32 param1) override;
};
class ActorUnkRB1T : public Actor_Derived1 {
public:
/* 000 (base) */
/* 120 */
Actor_Derived1_94_0C *mUnk_120;
/* 124 */ STRUCT_PAD(0x124, 0x20C);
/* 20C */ ModelRender mUnk_20C; // actually a derived class of a derived class
/* 26C */ STRUCT_PAD(0x26C, 0x280);
/* 280 */ unk32 mUnk_280;
/* 284 */ STRUCT_PAD(0x284, 0x300);
/* 300 */ unk32 mUnk_300;
/* 304 */ STRUCT_PAD(0x304, 0x36C);
/* 36C */ unk8 mUnk_36C;
/* 36D */ unk8 mUnk_36D;
/* 36E */ unk8 mUnk_36E;
/* 36F */ unk8 mUnk_36F;
/* 370 */ unk8 mUnk_370;
/* 371 */ unk8 mUnk_371;
/* 372 */ unk8 mUnk_372;
/* 373 */ unk8 mUnk_373;
/* 374 */ unk8 mUnk_374;
/* 375 */ unk8 mUnk_375;
/* 376 */ unk8 mUnk_376;
/* 377 */ unk8 mUnk_377;
ActorUnkRB1T();
/* 4C */ virtual ~ActorUnkRB1T() override;
/* 58 */ virtual void vfunc_58(ActorState param1);
void func_ov026_0211e3cc(void);
bool func_ov026_0211e3e0(unk32 param1);
void func_ov026_0211e4c8(void);
void func_ov026_0211e554(void);
unk32 func_ov026_0211e6cc(void);
void func_ov026_0211e6e4(void);
void func_ov026_0211e6f0(void);
void func_ov026_0211e748(void);
void func_ov026_0211e840(void);
void func_ov026_0211e8a8(void);
void func_ov026_0211e8ec(void);
void func_ov026_0211ec2c(void);
void func_ov026_0211ee58(void);
void func_ov026_0211eeb0(void);
void func_ov026_0211eeb8(void);
void func_ov026_0211efe0(void);
void func_ov026_0211f040(void);
void func_ov026_0211f060(void);
void func_ov026_0211f0ac(void);
void func_ov026_0211f0d0(void);
void func_ov026_0211f140(void);
void func_ov026_0211f1a0(void);
void func_ov026_0211f20c(void);
void func_ov026_0211f28c(void);
void func_ov026_0211f2f0(void);
void func_ov026_0211f394(void);
void func_ov026_0211f3e8(void);
void func_ov026_0211f430(void);
void func_ov026_0211f470(void);
void func_ov026_0211f538(void);
void func_ov026_0211f658(void);
void func_ov026_0211f8e4(void);
void func_ov026_0211f910(void);
void func_ov026_0211f91c(void);
void func_ov026_0211fbcc(void);
void func_ov026_0211fbf8(void);
void func_ov026_0211ff28(void);
void func_ov026_021202d4(void);
void func_ov026_02120340(void);
void func_ov026_0212037c(void);
void func_ov026_021203a8(void);
void func_ov026_021203c0(void);
void func_ov026_021203d8(void);
void func_ov026_02120414(void);
void func_ov026_0212043c(void);
void func_ov026_02120470(void);
void func_ov026_0212049c(void);
void func_ov026_0212052c(void);
void func_ov026_02120744(void);
void func_ov026_021207e0(void);
void func_ov026_02120874(void);
static void func_ov026_021208a0(void); //! TODO is this really static? can't make it work as a ptmf
void func_ov026_02120954(void);
void func_ov026_02120974(void);
void func_ov026_021209d8(void);
void func_ov026_02120a10(void);
};
class ActorProfileUnkRB1T : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkRB1T();
~ActorProfileUnkRB1T();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRB1T *GetProfile();
};