mirror of
https://github.com/zeldaret/st
synced 2026-08-07 02:06:00 -04:00
f90c7cd531
* feat: decompiling skdo * feat: update * fix: match back .data of doors * feat: fully decompiled SWCH for eur missing bss for JP * feat: increase matching code * feat: decompile most part of SCCN * feat: update * feat: progress sccn jap data * feat: progress decompiling * fix: build issues * feat: increase matching * refactor: rename BLST to Blast * feat: increase grss * refactor: rename unkgrss to grass * refactor: rename id * refactor: change to fx32 * feat: complete RMTG actor * refactor: use ARRAY_LENGTH macro
21 lines
420 B
C++
21 lines
420 B
C++
#pragma once
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#include "types.h"
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class UnkStruct_ov000_020b34c4 {
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public:
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/* 00 (vtable) */
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/* 04 */ MapObjectId mUnk_04;
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/* 08 */ VecFx32 mUnk_08;
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/* 14 */ fx32 mUnk_14;
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/* 18 */
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UnkStruct_ov000_020b34c4();
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UnkStruct_ov000_020b34c4(MapObjectId mapObjId) :
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mUnk_04(mapObjId) {}
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virtual bool vfunc_00(MapObject *param1);
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};
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extern UnkStruct_ov000_020b34c4 data_ov000_020b34c4;
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