Files
st/include/Unknown/UnkStruct_ov000_020b34c4.hpp
T
Alessevan f90c7cd531 Decompiling some actors and objects of overlay 031 (#123)
* feat: decompiling skdo

* feat: update

* fix: match back .data of doors

* feat: fully decompiled SWCH for eur missing bss for JP

* feat: increase matching code

* feat: decompile most part of SCCN

* feat: update

* feat: progress sccn jap data

* feat: progress decompiling

* fix: build issues

* feat: increase matching

* refactor: rename BLST to Blast

* feat: increase grss

* refactor: rename unkgrss to grass

* refactor: rename id

* refactor: change to fx32

* feat: complete RMTG actor

* refactor: use ARRAY_LENGTH macro
2026-08-02 14:09:49 +02:00

21 lines
420 B
C++

#pragma once
#include "types.h"
class UnkStruct_ov000_020b34c4 {
public:
/* 00 (vtable) */
/* 04 */ MapObjectId mUnk_04;
/* 08 */ VecFx32 mUnk_08;
/* 14 */ fx32 mUnk_14;
/* 18 */
UnkStruct_ov000_020b34c4();
UnkStruct_ov000_020b34c4(MapObjectId mapObjId) :
mUnk_04(mapObjId) {}
virtual bool vfunc_00(MapObject *param1);
};
extern UnkStruct_ov000_020b34c4 data_ov000_020b34c4;