mirror of
https://github.com/zeldaret/st
synced 2026-06-18 15:35:30 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
116 lines
3.5 KiB
C++
116 lines
3.5 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkBAPH_c4 : public Actor_c4 {
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public:
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ActorUnkBAPH_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkBAPH : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkBAPH();
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/* 4C */ virtual ~ActorUnkBAPH() override;
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void func_ov021_020ec168(void);
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void func_ov021_020ec228(void);
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void func_ov021_020ec25c(void);
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void func_ov021_020ec3f4(void);
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void func_ov021_020ec58c(void);
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void func_ov021_020ec5c0(void);
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void func_ov021_020ec9a4(void);
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void func_ov021_020ecb78(void);
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void func_ov021_020ecc48(void);
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void func_ov021_020ecc58(void);
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void func_ov021_020ecc80(void);
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void func_ov021_020eccd0(void);
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void func_ov021_020ed044(void);
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void func_ov021_020ed058(void);
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void func_ov021_020ed06c(void);
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void func_ov021_020ed080(void);
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void func_ov021_020ed0a4(void);
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void func_ov021_020ed0f4(void);
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void func_ov021_020ed3cc(void);
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void func_ov021_020ed4a4(void);
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void func_ov021_020ed684(void);
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void func_ov021_020ed83c(void);
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void func_ov021_020ed8a4(void);
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void func_ov021_020ed950(void);
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void func_ov021_020ed9f4(void);
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void func_ov021_020eda68(void);
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void func_ov021_020edc8c(void);
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void func_ov021_020eddb4(void);
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void func_ov021_020ee12c(void);
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void func_ov021_020ee1d4(void);
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void func_ov021_020ee910(void);
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void func_ov021_020ee9c0(void);
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void func_ov021_020eea50(void);
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void func_ov021_020eeacc(void);
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void func_ov021_020eeb44(void);
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void func_ov021_020eebcc(void);
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void func_ov021_020eed94(void);
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void func_ov021_020eee00(void);
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void func_ov021_020eeecc(void);
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void func_ov021_020eef48(void);
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void func_ov021_020eefd8(void);
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void func_ov021_020eeff4(void);
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void func_ov021_020ef140(void);
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void func_ov021_020ef1b8(void);
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void func_ov021_020ef1f8(void);
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void func_ov021_020ef29c(void);
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void func_ov021_020ef40c(void);
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void func_ov021_020ef484(void);
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void func_ov021_020ef488(void);
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void func_ov021_020ef538(void);
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void func_ov021_020ef5a0(void);
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void func_ov021_020ef5e8(void);
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void func_ov021_020ef738(void);
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void func_ov021_020ef828(void);
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void func_ov021_020ef83c(void);
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void func_ov021_020efb0c(void);
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void func_ov021_020efc5c(void);
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void func_ov021_020efd00(void);
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void func_ov021_020efd34(void);
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void func_ov021_020efdb4(void);
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void func_ov021_020efdd4(void);
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void func_ov021_020efe08(void);
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void func_ov021_020efe34(void);
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void func_ov021_020effec(void);
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void func_ov021_020f00c0(void);
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void func_ov021_020f00d8(void);
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void func_ov021_020f010c(void);
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void func_ov021_020f012c(void);
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void func_ov021_020f0150(void);
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void func_ov021_020f017c(void);
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void func_ov021_020f01a4(void);
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void func_ov021_020f01c0(void);
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void func_ov021_020f01dc(void);
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void func_ov021_020f0264(void);
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};
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class ActorProfileUnkBAPH : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkBAPH();
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~ActorProfileUnkBAPH();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkBAPH *GetProfile();
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};
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