mirror of
https://github.com/zeldaret/st
synced 2026-06-18 15:35:30 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkBEEE_c4 : public Actor_c4 {
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public:
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ActorUnkBEEE_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkBEEE : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkBEEE();
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/* 4C */ virtual ~ActorUnkBEEE() override;
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void func_ov049_02130514(void);
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void func_ov049_02130638(void);
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void func_ov049_0213073c(void);
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void func_ov049_02130780(void);
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void func_ov049_02130808(void);
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void func_ov049_02130858(void);
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void func_ov049_021308ec(void);
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void func_ov049_02130970(void);
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void func_ov049_02130a54(void);
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void func_ov049_02130b74(void);
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void func_ov049_02130ca0(void);
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void func_ov049_02130cfc(void);
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void func_ov049_02130ea8(void);
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void func_ov049_02130eec(void);
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void func_ov049_02130f00(void);
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void func_ov049_02131208(void);
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void func_ov049_0213123c(void);
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void func_ov049_021312c0(void);
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void func_ov049_02131304(void);
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void func_ov049_0213136c(void);
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void func_ov049_021313b0(void);
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};
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class ActorProfileUnkBEEE : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkBEEE();
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~ActorProfileUnkBEEE();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkBEEE *GetProfile();
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};
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