mirror of
https://github.com/zeldaret/st
synced 2026-06-18 15:35:30 -04:00
dfc8f2748c
* feat: begin decompilation * feat: improve * feat: update symbols * feat: huge improvements on decompiling * feat: rename files and add function to give item * feat: improvements * feat: decompiling stuff * feat: remove deprecated comment * feat: other improvements * feat: use float values for mUnk_50 and mUnk_52 * ActorDroppedItem OK * fix build issues * fix regressions * DroppedItem -> ItemDrop and name actor ids --------- Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
95 lines
2.7 KiB
C++
95 lines
2.7 KiB
C++
//! TODO: This file was generated automatically and might contain errors
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#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSTWH_c4 : public Actor_c4 {
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public:
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ActorUnkSTWH_c4(Actor *param1);
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/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
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/* 04 */ virtual void vfunc_04() override;
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/* 08 */ virtual void vfunc_08() override;
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/* 0C */ virtual void vfunc_0c(unk32 param1) override;
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};
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class ActorUnkSTWH : public Actor {
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public:
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/* 00 (base) */
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/* 94 */
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ActorUnkSTWH();
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/* 4C */ virtual ~ActorUnkSTWH() override;
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void func_ov052_021331ec(void);
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void func_ov052_02133220(void);
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void func_ov052_0213325c(void);
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void func_ov052_0213327c(void);
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void func_ov052_02133500(void);
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void func_ov052_02133514(void);
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void func_ov052_02133528(void);
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void func_ov052_02133578(void);
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void func_ov052_021335a8(void);
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void func_ov052_0213363c(void);
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void func_ov052_021336c0(void);
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void func_ov052_0213372c(void);
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void func_ov052_02133754(void);
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void func_ov052_021337d8(void);
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void func_ov052_021338ac(void);
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void func_ov052_02133998(void);
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void func_ov052_02133a98(void);
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void func_ov052_02133a9c(void);
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void func_ov052_02133ae8(void);
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void func_ov052_02133aec(void);
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void func_ov052_02133b30(void);
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void func_ov052_02133bc4(void);
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void func_ov052_02133c5c(void);
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void func_ov052_02133ce8(void);
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void func_ov052_02133e3c(void);
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void func_ov052_02133ea0(void);
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void func_ov052_02133ea4(void);
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void func_ov052_02133f20(void);
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void func_ov052_02133ff0(void);
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void func_ov052_0213409c(void);
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void func_ov052_021341d4(void);
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void func_ov052_02134264(void);
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void func_ov052_02134318(void);
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void func_ov052_021343d8(void);
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void func_ov052_02134470(void);
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void func_ov052_02134494(void);
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void func_ov052_02134520(void);
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void func_ov052_021345bc(void);
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void func_ov052_021346fc(void);
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void func_ov052_021347a8(void);
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void func_ov052_021347cc(void);
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void func_ov052_0213482c(void);
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void func_ov052_02134858(void);
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void func_ov052_02134918(void);
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void func_ov052_02134928(void);
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void func_ov052_0213498c(void);
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void func_ov052_02134b88(void);
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void func_ov052_02134bcc(void);
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void func_ov052_02134c74(void);
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void func_ov052_02134c98(void);
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void func_ov052_02134ca8(void);
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void func_ov052_02134ccc(void);
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void func_ov052_02134d28(void);
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};
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class ActorProfileUnkSTWH : public ActorProfile_Derived1 {
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public:
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/* 00 (base) */
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ActorProfileUnkSTWH();
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~ActorProfileUnkSTWH();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSTWH *GetProfile();
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};
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