Files
st/include/Actor/ActorUnkRBLS.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

48 lines
1.1 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Actor/ActorUnkRMSV.hpp"
#include "Render/ModelRender.hpp"
#include "global.h"
#include "types.h"
class UnkStruct_ov063_02163784 : public UnkStruct_ov063_021632e4 {
public:
/* 00 (base) */
/* 40 */
UnkStruct_ov063_02163784(ModelRender *param1, UnkActorFileSystem2 *param2) :
UnkStruct_ov063_021632e4(param1, param2) {};
};
class ActorUnkRBLS : public Actor {
public:
/* 00 (base) */
/* 94 */ ModelRender mUnk_94;
/* F4 */ UnkStruct_ov063_02163784 mUnk_F4;
/* 134 */ STRUCT_PAD(0x134, 0x160);
/* 160 */
ActorUnkRBLS();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update(void) override;
/* 24 */ virtual void vfunc_24(void) override;
/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
void func_ov063_0215f3d4(void);
void func_ov063_0215f500(void);
};
class ActorProfileUnkRBLS : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkRBLS();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkRBLS *GetProfile();
};