mirror of
https://github.com/zeldaret/st
synced 2026-10-08 13:36:27 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
32 lines
641 B
C++
32 lines
641 B
C++
#pragma once
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#include "Actor/Actor.hpp"
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#include "Actor/ActorProfile.hpp"
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#include "global.h"
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#include "types.h"
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class ActorUnkSWCH : public Actor {
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public:
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/* 00 (base) */
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/* 94 */ unk32 mUnk_94;
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/* 98 */ Actor_9C mUnk_98;
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/* B0 */
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ActorUnkSWCH();
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/* 18 */ virtual bool Init(unk32 param1) override;
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/* 20 */ virtual void Update() override;
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/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
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};
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class ActorProfileUnkSWCH : public ActorProfile {
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public:
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/* 00 (base) */
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ActorProfileUnkSWCH();
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/* 0C */ virtual Actor *Create();
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static ActorProfileUnkSWCH *GetProfile();
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};
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