mirror of
https://github.com/zeldaret/st
synced 2026-10-07 21:31:07 -04:00
07a5bd9fcc
* name some actor vfuncs * name some map object vfuncs * remove angle union * fix lots of clangd errors * create Timer struct * fix regressions
32 lines
743 B
C++
32 lines
743 B
C++
#pragma once
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#include "MapObject.hpp"
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class MapObject_10_Pot_Base : public MapObject_10_Base {
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public:
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/* 00 (base) */
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/* 0C */
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MapObject_10_Pot_Base() {}
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// should definitely be in ov000
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/* 00 */ virtual void vfunc_00();
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/* 04 */ virtual void vfunc_04();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0C();
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/* 10 */ virtual void vfunc_10(Cylinder *param1);
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/* 14 */ virtual void vfunc_14();
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/* 18 */ virtual void vfunc_18(VecFx32 *param1);
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/* 1C */ virtual void vfunc_1C(VecFx32 *param1);
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};
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class MapObject_10_Pot : public MapObject_10_Pot_Base {
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public:
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/* 00 (base) */
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/* 18 */ fx32 mUnk_18;
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/* 1C */ fx32 mUnk_1C;
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/* 20 */
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MapObject_10_Pot() {}
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};
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