Files
st/src/031_Land/MapObject/MapObjectUnkSKDI.cpp
T
Alessevan 473e1e102b Decompiling BOMB (#140)
* feat: begin decompiling

* feat: some progress

* fix: forgot to change symbol

* feat: increase matching

* fix: function params not updated

* feat: more matching

* fix: noo more errors oon local help

* fix: match back UnkStruct_PlayerGet_74.data

* feat: little progress

* fix: SWBM.data regression

* feat: up jp version

* feat: update matching

* refactor: rename UnkBOMB to Bomb

* feat: decompiling part of MapObjectUnkBMFL

* feat: destroy MapObjectPot's vfunc_24 for the good of all

* fix: revert wrong symbol

* feat: updating jp symbols

* feat: eur advancements

* feat: weird stuff

* feat: fix build issue

* feat: rename BMFL to BombFlower

* feat: catchup jp .data

* feat: improve BombFlower

* feat: improve bomb matching

* style: cleanup

* style: cleanup v2

* fix: mapobjectpot_base .data

* feat: better match for mapobjectpot_base

* style: use deg_to_rad macro

* style: cleaner variable definition

* doc: better comment

* fix: build
2026-08-23 21:06:08 +02:00

424 lines
14 KiB
C++

#include "MapObject/MapObjectUnkSKDI.hpp"
#include "Actor/ActorManager.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_027e09a8.hpp"
#include "Unknown/UnkStruct_027e09b8.hpp"
#include "Unknown/UnkStruct_027e0cd8.hpp"
#include "Unknown/UnkStruct_027e0cec.hpp"
struct UnkStackStruct;
DECL_PROFILE(MapObjectProfileUnkSKDI);
MapObject *MapObjectProfileUnkSKDI::Create() {
return new(HeapIndex_ITCM) MapObjectUnkSKDI();
}
MapObjectProfileUnkSKDI::MapObjectProfileUnkSKDI() :
MapObjectProfile_Derived2(MapObjectId_SKDI, MapObjectId_SKDI) {
this->mUnk_06 = -0x1;
this->mUnk_1E &= 0xFFFE;
}
MapObjectUnkSKDI::MapObjectUnkSKDI() :
mUnk_040(GetModelFromProfile<MapObjectProfileUnkSKDI>()),
mUnk_048(0x1),
mUnk_07C(0x0),
mUnk_080(-0x1),
mUnk_084(0x0),
mUnk_086(0x0),
mUnk_087(0x1),
mUnk_088(0x0),
mUnk_089(0x0),
mUnk_08C(0x3000, 0x1),
mUnk_0F8(0x0),
mUnk_0FA(0x0),
mUnk_0FC(0x0) {
SET_FLAG(this->mFlags, MapObjFlag_10);
this->mUnk_18[1] = 0x12;
}
void MapObjectUnkSKDI::func_ov031_02106190() {
this->mUnk_04C[0].mUnk_04 = 0x8C0;
this->mUnk_04C[0].mUnk_08 = 0x4;
this->mUnk_04C[1].mUnk_04 = 0x8C1;
this->mUnk_04C[1].mUnk_08 = 0x4;
this->mUnk_04C[2].mUnk_04 = 0x8C2;
this->mUnk_04C[2].mUnk_08 = 0x4;
this->mUnk_04C[3].mUnk_04 = 0x8C2;
this->mUnk_04C[3].mUnk_08 = 0x4;
this->mUnk_04C[3].func_ov000_020a0334();
this->mUnk_0FC = 0x0;
}
void MapObjectUnkSKDI::func_ov031_021061dc() {
this->mUnk_04C[0].mUnk_04 = 0x8B8;
this->mUnk_04C[0].mUnk_08 = 0x4;
this->mUnk_04C[1].mUnk_04 = 0x8B9;
this->mUnk_04C[1].mUnk_08 = 0x4;
this->mUnk_04C[2].mUnk_04 = 0x8BA;
this->mUnk_04C[2].mUnk_08 = 0x4;
this->mUnk_04C[3].mUnk_04 = 0x8BB;
this->mUnk_04C[3].mUnk_08 = 0x4;
this->mUnk_0FC = 0x1;
}
// non-matching
bool MapObjectUnkSKDI::vfunc_00() {
unk32 var1;
if (this->mUnk_20.mParams[2] == 0x1) {
var1 = 0x1;
} else {
var1 = 0x0;
}
this->mUnk_07C = var1;
VecFx32_Copy(&this->mPos, &this->mUnk_08C.mUnk_00);
if (var1 == 1) {
var1 = 0x7806;
} else {
var1 = 0x7406;
}
this->mUnk_0D4.mUnk_08 = (var1 & ~0x7000) | 0x7000;
VecFx32_Init(FLOAT_TO_FX32(-0.5002f), FLOAT_TO_FX32(0.0f), FLOAT_TO_FX32(-0.5002f), &this->mUnk_0D4.mUnk_0C);
VecFx32_Init(FLOAT_TO_FX32(0.5f), FLOAT_TO_FX32(1.2f), FLOAT_TO_FX32(0.5f), &this->mUnk_0D4.mUnk_18);
if (this->mUnk_07C == 0x0) {
this->func_ov031_02106190();
} else {
this->func_ov031_021061dc();
}
this->mUnk_10 = &this->mUnk_0D4;
if (this->mUnk_20.mParams[1] == 0x1) {
var1 = 0x1;
} else {
var1 = 0x0;
}
this->mUnk_086 = var1;
return true;
}
void MapObjectUnkSKDI::vfunc_04() {
data_027e0cd8->mUnk_0C->func_ov000_02080a5c(&this->mUnk_08C.mUnk_00);
if (this->mUnk_20.mParams[0] == 0x0) {
if ((!this->func_ov000_0209d29c(0x0) && this->mUnk_20.mUnk_0A[0] != 0x0) ||
(!this->func_ov000_0209d29c(0x1) && this->mUnk_20.mUnk_0A[1] != 0x0)) {
this->func_ov031_02106678(0x2, 0x1);
return;
}
this->func_ov031_02106678(0x1, 0x1);
return;
}
if (this->func_ov000_0209d29c(0x0) || this->func_ov000_0209d29c(0x1)) {
this->func_ov031_02106678(0x1, 0x1);
return;
}
this->func_ov031_02106678(0x2, 0x1);
}
void MapObjectUnkSKDI::vfunc_08() {
this->func_ov031_0210643c(0x0);
}
void MapObjectUnkSKDI::vfunc_0C() {
if (this->mUnk_080 >= 0x0 && data_027e09b8->func_ov000_020732ec(this->mUnk_080) != 0x0) {
this->func_ov031_0210643c(0x1);
return;
}
if (this->mState != MapObjUnkSKDIState_0 && this->mState != MapObjUnkSKDIState_1 && this->mState != MapObjUnkSKDIState_2) {
return;
}
this->func_ov031_0210643c(0x0);
}
void MapObjectUnkSKDI::func_ov031_0210643c(unk32 param1) {
switch (this->mState) {
case MapObjUnkSKDIState_0:
++this->mUnk_084;
if (this->mUnk_084 < 0x6) {
return;
}
this->func_ov031_02106678(MapObjUnkSKDIState_1, 0x0);
break;
case MapObjUnkSKDIState_3:
if (param1 == 0x0) {
return;
}
if ((u32) data_027e09b8->func_ov000_0207330c() < 0x1E) {
return;
}
this->func_ov031_02106678(MapObjUnkSKDIState_0, 0x0);
break;
case MapObjUnkSKDIState_1:
if (this->func_ov000_0209d3b4(0x0, FLOAT_TO_FX32(2.0f)) != 0x0) {
VecFx32 vec;
VecFx32_Init(this->mPos.x, this->mPos.y + FLOAT_TO_FX32(1.25f), this->mPos.z, &vec);
UnkStruct_027e0cec *data = data_027e0cec;
for (ActorBomb_unk *ptr = this->mUnk_04C; ptr != this->mUnk_04C + ARRAY_LEN(this->mUnk_04C); ++ptr) {
data->func_ov000_020a0140(ptr, &vec);
}
} else {
UnkStruct_027e0cec *data = data_027e0cec;
for (ActorBomb_unk *ptr = this->mUnk_04C; ptr != this->mUnk_04C + ARRAY_LEN(this->mUnk_04C); ++ptr) {
data->func_ov000_020a0110(ptr);
}
}
if (this->func_ov000_0209d29c(0x0) != 0 || this->mUnk_20.mUnk_0A[0] == 0x0) {
if (this->func_ov000_0209d29c(0x1) != 0) {
return;
}
if (this->mUnk_20.mUnk_0A[1] == 0x0) {
return;
}
}
this->func_ov031_02106678(MapObjUnkSKDIState_2, 0x0);
break;
case MapObjUnkSKDIState_2:
if (this->func_ov000_0209d29c(0x1) != 0x0) {
if (this->mUnk_086 != 0) {
this->func_ov031_02106678(MapObjUnkSKDIState_3, 0x0);
} else {
this->func_ov031_02106678(MapObjUnkSKDIState_0, 0x0);
}
}
unk32 temp_r1 = this->mUnk_0FA;
if (temp_r1 != 0 && ((u32) this->mUnk_0F8 >= (u32) temp_r1)) {
this->func_ov031_02106678(MapObjUnkSKDIState_0, 0x0);
this->mUnk_0FA = 0x0;
this->mUnk_0F8 = 0x0;
}
if (data_027e09b8->func_01ffd420() != 0) {
return;
}
if (this->mUnk_0F8 < this->mUnk_0FA) {
++this->mUnk_0F8;
}
break;
default:
break;
}
}
void MapObjectUnkSKDI::func_ov031_02106678(MapObjState state, unk32 param2) {
VecFx32 sp48;
if (this->mState == state) {
return;
}
this->mState = state;
VecFx32_Init(this->mPos.x, this->mPos.y + FLOAT_TO_FX32(1.25f), this->mPos.z, &sp48);
switch (this->mState) {
case MapObjUnkSKDIState_0:
if (param2 == 0x0) {
if (this->mUnk_0FC == 0x0) {
data_027e0cec->func_ov000_0209feac(0x8C5, &sp48, 0x4, 0x0, 0x0);
data_027e0cec->func_ov000_0209feac(0x8C6, &sp48, 0x4, 0x0, 0x0);
data_027e09a8->func_ov000_02071b30(0x108, &this->mPos, 0x0);
} else {
data_027e0cec->func_ov000_0209feac(0x8BE, &sp48, 0x4, 0x0, 0x0);
data_027e0cec->func_ov000_0209feac(0x8BF, &sp48, 0x4, 0x0, 0x0);
data_027e09a8->func_ov000_02071b30(0x10A, &this->mPos, 0x0);
}
}
this->mUnk_084 = 0x0;
break;
case MapObjUnkSKDIState_3:
if (param2 == 0x0 && this->mUnk_087 != 0x0) {
UnkStackStruct1 stack;
func_ov000_02072fd0(&stack);
stack.mUnk_08 = 0x3C;
stack.mUnk_00 = 0x80;
stack.mUnk_3A = 0x07;
stack.mUnk_38 |= 0x80;
VecFx32_Copy(&this->mPos, &stack.mUnk_0C);
if (this->mUnk_20.mUnk_16) {
stack.mUnk_38 |= 0x4;
}
this->mUnk_080 = data_027e09b8->func_ov000_02073388(&stack, 0x0);
this->mUnk_087 = 0x0;
break;
}
this->func_ov031_02106678(MapObjUnkSKDIState_0, 0x0);
break;
case MapObjUnkSKDIState_1:
SET_FLAG(this->mFlags, MapObjFlag_7);
SET_FLAG(this->mFlags, MapObjFlag_8);
if (param2 == 0x0) {
if (this->mUnk_07C != this->mUnk_0FC && this->mUnk_088 == 0x0) {
break;
}
this->func_ov000_0209d2c4(0x0, true);
}
UnkStruct_027e0cec *data = data_027e0cec;
for (ActorBomb_unk *ptr = this->mUnk_04C; ptr != this->mUnk_04C + ARRAY_LEN(this->mUnk_04C); ++ptr) {
data->func_ov000_020a0140(ptr, &sp48);
}
unk32 dc = this->mUnk_0D4.mUnk_08;
if (this->mUnk_0FC == 0x1) {
dc = (dc & ~0xE00) | 0x800;
} else {
dc = (dc & ~0xE00) | 0x400;
}
this->mUnk_0D4.mUnk_08 = dc;
this->mUnk_080 = -1;
this->mUnk_0BC = 0x3000;
UNSET_FLAG(this->mFlags, MapObjFlag_10);
break;
case MapObjUnkSKDIState_2:
SET_FLAG(this->mFlags, MapObjFlag_7);
this->mFlags[0] &= 0xFEFF;
this->mUnk_0FA = 0x0;
this->mUnk_0F8 = 0x0;
if (param2 == 0) {
this->func_ov000_0209d2c4(0x0, false);
UnkStruct_027e0cec *data = data_027e0cec;
for (ActorBomb_unk *ptr = this->mUnk_04C; ptr != this->mUnk_04C + ARRAY_LEN(this->mUnk_04C); ++ptr) {
data->func_ov000_020a0110(ptr);
}
if (this->mUnk_0FC == 0) {
data_027e0cec->func_ov000_0209feac(0x8C3, &sp48, 0x4, 0x0, 0x0);
data_027e0cec->func_ov000_0209feac(0x8C4, &sp48, 0x4, 0x0, 0x0);
data_027e09a8->func_ov000_02071b30(0x109, &this->mPos, 0x0);
} else {
data_027e0cec->func_ov000_0209feac(0x8BC, &sp48, 0x4, 0x0, 0x0);
data_027e0cec->func_ov000_0209feac(0x8BD, &sp48, 0x4, 0x0, 0x0);
data_027e09a8->func_ov000_02071b30(0x10B, &this->mPos, 0x0);
}
}
this->mUnk_0D4.mUnk_08 &= ~0xE00;
this->mUnk_080 = -1;
this->mUnk_0BC = 0x800;
SET_FLAG(this->mFlags, MapObjFlag_10);
break;
default:
break;
}
}
void MapObjectUnkSKDI::func_ov031_02106a70() {
this->func_ov031_02106678(MapObjUnkSKDIState_2, 0x0);
}
// ActorItemBoomerang?
class ActorUnk_MapObjectUnkSKDI_vfunc_1C : public Actor {
public:
/* 000 (base) */
/* 094 */ STRUCT_PAD(0x094, 0x128);
/* 128 */ unk32 mUnk_128;
/* 12C */
};
// non-matching
bool MapObjectUnkSKDI::vfunc_1C(ActorRef param1, unk32 param2, VecFx32 *param3) {
bool var_r1 = false;
if (param1.type_index == 0x102) {
if (param1.unk_id == 1 || param1.unk_id == 3) {
var_r1 = true;
}
}
if (var_r1 != 0 && param1.unk_id == 1) {
if (data_027e0ce0->mEquippedItem != ActorId_PMTB) {
return false;
}
this->func_ov031_02106678(MapObjUnkSKDIState_0, 0x0);
return true;
}
switch (param2) {
case 0x4:
if (this->mState != MapObjUnkSKDIState_2) {
this->func_ov031_02106678(MapObjUnkSKDIState_2, 0x0);
this->mUnk_0F8 = 0;
unk32 var = 0x28;
if (this->mUnk_20.mParams[3] != 0) {
var = this->mUnk_20.mParams[3];
}
this->mUnk_0FA = var;
}
return false;
case 0x3:
return false;
case 0xC:
var_r1 = true;
if (data_027e09a4->mUnk_00.sceneIndex == SceneIndex_d_snow26 && this->mUnk_0FA != 0x0) {
var_r1 = false;
}
if (this->mState == MapObjUnkSKDIState_2 && var_r1) {
ActorUnk_MapObjectUnkSKDI_vfunc_1C *actor =
(ActorUnk_MapObjectUnkSKDI_vfunc_1C *) gpActorManager->func_01fff3b4(param1);
if (actor != NULL) {
switch (actor->mUnk_128) {
case 0x1:
switch (this->mUnk_07C) {
case 0x0:
this->func_ov031_02106190();
this->func_ov031_02106678(MapObjUnkSKDIState_0, 0);
break;
case 0x1:
this->func_ov031_02106190();
this->func_ov031_02106678(MapObjUnkSKDIState_0, 0);
break;
default:
break;
}
break;
case 0x2:
switch (this->mUnk_07C) {
case 0x0:
this->func_ov031_021061dc();
this->func_ov031_02106678(MapObjUnkSKDIState_0, 0);
break;
case 0x1:
this->func_ov031_021061dc();
this->func_ov031_02106678(MapObjUnkSKDIState_0, 0);
break;
default:
break;
}
break;
default:
break;
}
}
}
return false;
default:
return true;
}
}
void MapObjectUnkSKDI::vfunc_14() {
this->mUnk_040.vfunc_18(&this->mPos);
}
unk32 MapObjectUnkSKDI::vfunc_38() {
return this->mUnk_07C;
}
unk32 MapObjectUnkSKDI::vfunc_3C() {
return this->mUnk_0FC;
}
s16 MapObjectUnkSKDI::vfunc_40() {
return this->mState;
}
void MapObjectUnkSKDI::func_ov031_02106cb0(unk32 param1) {
this->func_ov031_02106678(MapObjUnkSKDIState_0, param1);
}