Files
st/include/Game/GameModeManager.hpp
T
Yanis 66ad81ba15 Port sbc.c progress from PH (#53)
* move nitro headers to libs/nitro/include and setup sbc.c

Co-authored-by: enzofc708 <47937189+enzofc708@users.noreply.github.com>

* sbc.c 95%

* move sbc in the right folder (and fix a warning)

* revert formating changes

---------

Co-authored-by: enzofc708 <47937189+enzofc708@users.noreply.github.com>
2026-04-17 00:56:47 +02:00

231 lines
6.8 KiB
C++

#pragma once
#include "Game/GameMode.hpp"
#include "Player/TouchControl.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_02049b18.hpp"
#include "types.h"
#include <nitro/button.h>
#include <nitro/math.h>
#include <nitro/touch.h>
class GameModeManagerBase;
class GameModeManagerBase_104;
class GameModeManagerBase_104_0C;
class GameModeManagerBase_004 : public SysObject {
public:
unk32 *mUnk_00;
GameModeManagerBase_004();
~GameModeManagerBase_004();
void func_0201bf24();
void func_0201bf54();
void func_0201bf90();
void func_0201bfec();
void func_0201c00c(unk32 param1, unk32 param2);
void func_0201c068(unk16 param1);
void func_0201c19c();
void func_0201c124(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
void func_0201c1e4();
void func_0201c22c();
void func_ov001_020bd734(unk32 *param1);
void func_ov001_020bd784();
};
class GameModeLinkListNode {
public:
/* 00 */ GameModeLinkListNode *mNext;
/* 04 */ GameModeLinkListNode *mPrev;
/* 08 */
GameModeLinkListNode();
~GameModeLinkListNode();
void func_020166cc(GameModeLinkListNode *param1);
void func_020166f4(GameModeLinkListNode *param1);
static void func_020166ac(GameModeLinkListNode *param1);
};
template <typename T> class GameModeLinkList : public GameModeLinkListNode {
public:
GameModeLinkList *GetNext() {
GameModeLinkListNode *next = mNext;
if (next != NULL) {
next = (GameModeLinkListNode *) ((u32 *) next - 1);
}
return (GameModeLinkList *) next;
}
GameModeLinkList *GetNext2() {
GameModeLinkListNode *next = (GameModeLinkListNode *) *((u8 **) this + 2);
if (next != NULL) {
next = (GameModeLinkListNode *) ((u32 *) next - 1);
}
return (GameModeLinkList *) next;
}
GameModeLinkList *GetPrev() {
GameModeLinkListNode *prev = mPrev;
if (prev != NULL) {
prev = (GameModeLinkListNode *) ((u32 *) prev - 1);
}
return (GameModeLinkList *) prev;
}
T *GetTarget() {
return (T *) this;
}
};
class GameModeManagerBase_104_0C : public SysObject {
public:
GameModeLinkList<GameModeManagerBase_104_0C> mList;
GameModeLinkList<GameModeManagerBase_104_0C> *GetOrigin() {
return (GameModeLinkList<GameModeManagerBase_104_0C> *) this;
}
// data_ov000_020b1e48 vtable
/* 00 */ virtual ~GameModeManagerBase_104_0C();
/* 08 */ virtual void vfunc_08(void *param1);
/* 0C */ virtual void vfunc_0C(void *param1);
};
class GameModeManagerBase_104_00 : public SysObject {
public:
GameModeManagerBase_104_00() {}
/* 04 */ GameModeLinkList<GameModeManagerBase_104> mList;
/* 0C */ GameModeManagerBase_104_0C mUnk_0C;
};
class GameModeManagerBase_104 : public GameModeManagerBase_104_00 {
public:
/* 00 (vtable) */
/* 18 */ bool mUnk_18;
/* 19 */ bool mUnk_19;
/* 1A */ bool mUnk_1A;
/* 1B */ unk8 mUnk_1B;
/* 1C */
GameModeLinkList<GameModeManagerBase_104> *GetOrigin() {
return (GameModeLinkList<GameModeManagerBase_104> *) this;
}
GameModeManagerBase_104();
// data_ov000_020b1e60 vtable
/* 00 */ virtual ~GameModeManagerBase_104();
/* 08 */ virtual void vfunc_08(Input *pButtons, TouchControl *pTouchControl);
/* 0C */ virtual void vfunc_0C(unk32 param1);
/* 10 */ virtual void vfunc_10(unk8 *param1);
/* 14 */ virtual void vfunc_14(unk8 *param1);
/* 18 */ virtual void vfunc_18(void);
};
class GameModeManagerBase : public SysObject {
public:
/* 000 (vtable) */
/* 004 */ GameModeManagerBase_004 mUnk_004;
/* 008 */ void *mUnk_008;
/* 00C */ STRUCT_PAD(0x0C, 0x1A);
/* 01A */ bool mUnk_01A;
/* 01C */ STRUCT_PAD(0x1C, 0xE0);
/* 0E0 */ void *mUnk_0E0;
/* 0E4 */ void *mUnk_0E4;
/* 0E8 */ void *mUnk_0E8;
/* 0EC */ unk32 mUnk_0EC;
/* 0F0 */ unk32 mUnk_0F0;
/* 0F4 */ bool mUnk_0F4;
/* 0F4 */ bool mUnk_0F5;
/* 0F4 */ unk8 mUnk_0F6;
/* 0F4 */ unk8 mUnk_0F7;
/* 0F8 */ unk32 mUnk_0F8;
/* 0FC */ unk32 mUnk_0FC;
/* 100 */ void *mUnk_100;
/* 104 */ GameModeManagerBase_104 mUnk_104;
/* 120 */ Input mButtons;
/* 126 */ TouchControl mTouchControl;
/* 148 */ unk32 mNextButtonID;
/* 14C */ unk32 mButtonID;
/* 150 */ bool mUnk_150;
/* 150 */ unk8 mUnk_151;
/* 150 */ unk8 mUnk_152;
/* 150 */ unk8 mUnk_153;
/* 154 */
GameModeManagerBase(unk32 param1);
void func_02018550(void);
void func_02018554(void);
void func_02018634(u16 speed);
void *func_020186f8(unk32 param1);
void func_02018704(void);
void func_02018714(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5);
void func_0201873c(void);
void func_0201874c(void);
void func_0201875c(void);
void func_02018830(unk8 *param1);
void func_02018908();
void func_02018984(unk8 *param1);
void func_02018a14(unk8 *param1);
void func_02018a8c(void);
void func_02018a9c(unk32 param1, unk32 param2);
void func_02018aac(unk32 param1);
void func_02018ac4(void);
bool func_02018ad4(void);
bool func_02018af0(GameModeLinkList<GameModeManagerBase_104> *param1);
bool func_02018b54(GameModeLinkList<GameModeManagerBase_104> *param1);
bool func_02018b90(GameModeLinkList<GameModeManagerBase_104> *param1, unk8 *param2);
// data_02044064 vtable
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual ~GameModeManagerBase();
/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3);
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18();
/* 1C */ virtual void vfunc_1C();
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28(unk8 *param1);
/* 2C */ virtual void vfunc_2C(unk8 *param1);
/* 30 */ virtual void vfunc_30(unk32 param1);
/* 34 */ virtual void vfunc_34(unk32 param1, unk32 param2);
static GameModeManagerBase *Create(unk32 param1);
};
class TitleScreen;
class MainGame;
class TitleScreenManager_Base : public GameModeManagerBase {
public:
/* 000 (base) */
/* 154 */ GameModeBase *mpGameMode;
TitleScreenManager_Base();
TitleScreen *GetTitleScreen() {
return (TitleScreen *) this->mpGameMode;
}
MainGame *GetMainGame() {
return (MainGame *) this->mpGameMode;
}
// data_ov000_020b1d14 vtable
/* 08 */ virtual ~TitleScreenManager_Base() override;
/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3) override;
/* 38 */ virtual void vfunc_38(unk32 param1, unk32 param2, unk32 param3, unk32 param4);
/* 3C */ virtual void vfunc_3C();
/* 40 */ virtual void vfunc_40();
/* 44 */ virtual void vfunc_44();
/* 48 */
};
extern TitleScreenManager_Base *data_027e0994;