Files
st/include/Unknown/UnkStruct_0204a088.hpp
T
Yanis 8d759ee331 Decompile overlay 1 (Part 7) (#106)
* run ninja format

* delink what's left from overlay 1 (except dsprotect)

* fix regressions

* UnkStruct_027e0ce0_1C_001 97%

* UnkStruct_0204a110_001 OK

* UnkStruct_ov024_020d86a0_001 OK

* UnkStruct_ov000_020b50c0_001 OK

* GameModeCreate OK

* AdventureModeManager_001 OK

* GameModeAdventure_001 OK

* AdventureModeManager_001 OKn't because weak issues

* ZeldaCollisionBinary OK

* UnkStruct_027e09c0_001 OK

* UnkStruct_ov000_020b504c_001 OK

* UnkStruct_ov000_02067bc4.hpp -> UnkStruct_ov000_020b504c.hpp

* match overlay 97

* match overlay 100

* run ninja format
2026-07-13 18:41:32 +02:00

41 lines
1.3 KiB
C++

#pragma once
#include "FileSelect/FileSelectUnkDraw.hpp"
#include "System/SysNew.hpp"
#include "types.h"
// members 00 04 and 08 are used in data_ov000_020b1d74 to figure out which overlay to load next in slot 1
class UnkStruct_0204a088 : public AutoInstance<UnkStruct_0204a088> {
public:
/* 000 */ unk32 mUnk_00; // current index
/* 000 */ unk32 mUnk_04; // prev index
/* 000 */ unk32 mUnk_08; // next index
/* 00C */ FileSelectManager_UnkDrawBase mUnk_0C[23]; // 23 possible overlays
/* 120 */ u16 mUnk_120;
/* 122 */ bool mUnk_122;
/* 123 */ bool mUnk_123;
/* 124 */ bool mUnk_124;
/* 125 */ bool mUnk_125;
/* 126 */ bool mUnk_126;
/* 127 */ bool mUnk_127;
/* 128 */ unk16 mUnk_128;
/* 12C */
UnkStruct_0204a088();
// overlay 0
void func_ov000_02061098(void);
void func_ov000_020611dc(void *param1, unk32 param2);
bool func_ov000_020611fc(unk32 param2); // sets new index
bool func_ov000_02061224(void);
void func_ov000_02061230(void);
void func_ov000_02061248(void);
// overlay 1
void func_ov001_020bd6f8();
static UnkStruct_0204a088 *Create();
};
extern UnkStruct_0204a088 *data_0204a088;