Files
st/include/Actor/ActorEventIcon.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

42 lines
960 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Unknown/Common.hpp"
#include "global.h"
#include "types.h"
class ActorEventIcon : public Actor {
public:
/* 000 (base) */
/* 094 */ CellAnimObject mUnk_094; // event icon
/* 10C */ u16 mUnk_10C;
/* 110 */ unk16 mUnk_10E; // pad?
ActorEventIcon();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 24 */ virtual void vfunc_24() override;
/* 30 */ virtual void vfunc_30(Actor_vfunc_30 *param1) override;
/* 4C */ virtual ~ActorEventIcon() override;
// overlay 0
void func_ov000_0209c014(void);
// overlay 17
void func_ov017_020c002c();
};
class ActorProfileEventIcon : public ActorProfile {
public:
/* 00 (base) */
ActorProfileEventIcon();
~ActorProfileEventIcon();
/* 0C */ virtual Actor *Create();
static ActorProfileEventIcon *GetProfile();
};