mirror of
https://github.com/zeldaret/st
synced 2026-10-07 21:31:07 -04:00
5ca3eeb61e
* sync headers with nitro decomp * fix most build issues * fix symbols * fix regressions
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
#pragma once
|
|
|
|
#include "Actor/Actor.hpp"
|
|
#include "Actor/ActorProfile.hpp"
|
|
#include "ActorPot.hpp"
|
|
#include "global.h"
|
|
#include "types.h"
|
|
|
|
class ModelRender_ov031_0211578c : public ModelRender {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 60 */
|
|
|
|
ModelRender_ov031_0211578c(const G3d_Model *model, unk32 param1, unk32 param2);
|
|
|
|
// data_ov031_0211578c
|
|
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
|
|
|
|
void func_ov031_02102c00();
|
|
};
|
|
|
|
enum ActorItemFlowerState_ {
|
|
ActorItemFlowerState_0 = 0,
|
|
ActorItemFlowerState_1 = 1,
|
|
ActorItemFlowerState_2 = 2,
|
|
ActorItemFlowerState_3 = 3,
|
|
ActorItemFlowerState_4 = 4,
|
|
ActorItemFlowerState_5 = 5,
|
|
ActorItemFlowerState_6 = 6,
|
|
ActorItemFlowerState_7 = 7,
|
|
ActorItemFlowerState_Max,
|
|
};
|
|
|
|
class ActorItemFlower : public Actor_ov031_02113fd4 {
|
|
public:
|
|
/* 000 (base) */
|
|
/* 110 */ ModelRender_ov031_0211578c mUnk_110;
|
|
/* 170 */ PAD(0x170, 0x17C);
|
|
/* 17C */
|
|
|
|
ActorItemFlower();
|
|
|
|
/* 18 */ virtual bool Init(unk32 param1);
|
|
/* 20 */ virtual void Update() override;
|
|
/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
|
|
/* 5C */ virtual void vfunc_5C(ActorState state) override;
|
|
|
|
void func_ov031_020f11a8();
|
|
void func_ov031_020f11b4();
|
|
void func_ov031_020f11c0();
|
|
void func_ov031_020f11cc();
|
|
void func_ov031_020f11d8();
|
|
void func_ov031_020f11e4();
|
|
void func_ov031_020f11f0();
|
|
void func_ov031_020f11fc();
|
|
void func_ov031_020f1208();
|
|
void func_ov031_020f121c();
|
|
void func_ov031_020f1230();
|
|
void func_ov031_020f1308();
|
|
};
|
|
|
|
class ActorProfileItemFlower : public ActorProfile {
|
|
public:
|
|
/* 00 (base) */
|
|
/* 3A */
|
|
|
|
ActorProfileItemFlower();
|
|
|
|
/* 0C */ virtual Actor *Create();
|
|
|
|
static ActorProfileItemFlower *GetProfile();
|
|
};
|