Files
st/include/Actor/ActorUnkNFSP.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

60 lines
1.5 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "ActorManager.hpp"
#include "global.h"
#include "nitro/fx.h"
#include "types.h"
class MapObjectUnkSWFS;
class ActorUnkNFSP;
class ActorUnkNFSP_C0 : public Actor_C4 {
public:
ActorUnkNFSP_C0(ActorUnkNFSP *param1);
/* 00 */ virtual bool vfunc_00(ActorRef ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C(VecFx32 *param1) override;
};
class ActorUnkNFSP : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ Timer mUnk_98;
/* 9C */ MapObjectUnkSWFS *mUnk_9C;
/* A0 */ Actor_9C mUnk_A0;
/* C0 */ ActorUnkNFSP_C0 mUnk_C0;
/* E4 */ ActorRef mUnk_E4;
/* E8 */
ActorUnkNFSP();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
/* 54 */ virtual void vfunc_54(unk32 param1);
void func_ov031_020fb988();
Actor *func_ov031_020fb994();
void func_ov031_020fb9b4();
void func_ov031_020fba60();
void func_ov031_020fbb8c();
void func_ov031_020fbba0(ActorRef ref);
void func_ov031_020fbbe0();
};
class ActorProfileUnkNFSP : public ActorProfile_Derived1 {
public:
/* 00 (base) */
ActorProfileUnkNFSP();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkNFSP *GetProfile();
};