Files
st/include/Actor/ActorUnkOBPC.hpp
T
Yanis 07a5bd9fcc Create Timer struct, improve angle usage and name known virtual functions (#154)
* name some actor vfuncs

* name some map object vfuncs

* remove angle union

* fix lots of clangd errors

* create Timer struct

* fix regressions
2026-10-02 20:54:43 +02:00

44 lines
935 B
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "Unknown/UnkSystem1.hpp"
#include "global.h"
#include "types.h"
enum ActorUnkOBPCState_ {
ActorUnkOBPCState_0 = 0,
ActorUnkOBPCState_1 = 1,
ActorUnkOBPCState_Max,
};
class ActorUnkOBPC : public Actor {
public:
/* 00 (base) */
/* 94 */ unk32 mUnk_94;
/* 98 */ unk32 mUnk_98;
/* 9C */ UnkSystem1_ov000_Derived2 mUnk_9C;
/* D0 */
ActorUnkOBPC();
/* 18 */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 24 */ virtual void vfunc_24() override;
bool func_ov024_020d6f74(void);
void SetState(ActorState state, int param2);
bool func_ov024_020d7154(void);
};
class ActorProfileUnkOBPC : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkOBPC();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkOBPC *GetProfile();
};