mirror of
https://github.com/zeldaret/st
synced 2026-10-07 13:25:33 -04:00
5ca3eeb61e
* sync headers with nitro decomp * fix most build issues * fix symbols * fix regressions
30 lines
780 B
C++
30 lines
780 B
C++
#pragma once
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#include "Game/GameMode.hpp"
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#include "global.h"
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#include "types.h"
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class GameModeBattle : public GameModeBase {
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public:
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/* 00 (base) */
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/* 04 */ PAD(0x04, 0x4C);
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/* 4C */
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GameModeBattle(unk32 param1);
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/* 00 */ virtual ~GameModeBattle() override;
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/* 08 */ virtual void vfunc_08() override; // Init
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/* 0C */ virtual void vfunc_0C() override; // Update
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/* 10 */ virtual void vfunc_10() override;
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/* 14 */ virtual void vfunc_14() override;
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/* 18 */ virtual void vfunc_18() override;
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/* 1C */ virtual void vfunc_1C() override;
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/* 20 */ virtual void vfunc_20() override;
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/* 24 */ virtual unk32 vfunc_24() override;
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// overlay 1
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void func_ov001_020bfd84(unk32 param1);
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static GameModeBase *Create();
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};
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