Files
st/include/MainGame/UnkAdventureModeSystem1.hpp
T
Yanis 5ca3eeb61e Sync nitro headers with nitro decomp (#156)
* sync headers with nitro decomp

* fix most build issues

* fix symbols

* fix regressions
2026-10-07 04:12:55 +02:00

30 lines
708 B
C++

#pragma once
#include "Unknown/Common.hpp"
#include "types.h"
#include <nitro/math.h>
struct UnkAdventureModeSystem1_48 {
/* 00 */ PAD(0x00, 0x2A);
/* 2A */ bool mUnk_2A;
};
class UnkAdventureModeSystem1 {
public:
/* 00 (vtable) */
/* 04 */ UnkSystem2_UnkSubSystem9 mUnk_04;
/* 48 */ UnkAdventureModeSystem1_48 *mUnk_48;
/* 4A */
UnkAdventureModeSystem1(Vec2s *param1, Vec2s *param2, bool param3);
UnkAdventureModeSystem1(bool param3);
// data_ov024_020d7f7c
/* 00 */ virtual unk32 vfunc_00(unk32 param1) = 0;
void func_ov024_020cab58(Vec2s *param1, Vec2s *param2);
bool func_ov024_020caba4(unk32 param1);
bool func_ov024_020cad7c(unk32 param1);
};