Files
st/include/Player/PlayerPhantom.hpp
T
Yanis 5ca3eeb61e Sync nitro headers with nitro decomp (#156)
* sync headers with nitro decomp

* fix most build issues

* fix symbols

* fix regressions
2026-10-07 04:12:55 +02:00

18 lines
453 B
C++

#pragma once
#include "Player/PlayerActorBase.hpp"
class UnkStruct_027e0ce0_40;
//! TODO: should this be merged with PlayerZeldaActor? both are the exact same size
class PlayerPhantomActor : public PlayerActorBase {
public:
/* 000 (base) */
/* 094 */ unk32 mUnk_94;
/* 098 */ unk32 mUnk_98;
/* 09C */ PAD(0x9C, 0x154);
/* 154 */
PlayerPhantomActor(unk32 param1, unk32 param2, UnkStruct_027e0ce0_40 *param3, bool *param4);
};