mirror of
https://github.com/zeldaret/st
synced 2026-10-07 13:25:33 -04:00
5ca3eeb61e
* sync headers with nitro decomp * fix most build issues * fix symbols * fix regressions
18 lines
453 B
C++
18 lines
453 B
C++
#pragma once
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#include "Player/PlayerActorBase.hpp"
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class UnkStruct_027e0ce0_40;
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//! TODO: should this be merged with PlayerZeldaActor? both are the exact same size
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class PlayerPhantomActor : public PlayerActorBase {
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public:
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/* 000 (base) */
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/* 094 */ unk32 mUnk_94;
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/* 098 */ unk32 mUnk_98;
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/* 09C */ PAD(0x9C, 0x154);
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/* 154 */
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PlayerPhantomActor(unk32 param1, unk32 param2, UnkStruct_027e0ce0_40 *param3, bool *param4);
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};
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