Files
st/include/Player/PlayerZelda.hpp
T
Yanis 5ca3eeb61e Sync nitro headers with nitro decomp (#156)
* sync headers with nitro decomp

* fix most build issues

* fix symbols

* fix regressions
2026-10-07 04:12:55 +02:00

27 lines
703 B
C++

#pragma once
#include "Item/Item.hpp"
#include "Player/PlayerActorBase.hpp"
class UnkStruct_027e0ce0_40;
class UnkStruct_027e0ce0_40_150;
class PlayerZeldaActor : public PlayerActorBase {
public:
/* 000 (base) */
/* 094 */ unk32 mUnk_94;
/* 098 */ PlayerActorBase *mpPlayer;
/* 09C */ PAD(0x9C, 0xCC);
/* 0CC */ bool mUnk_0CC;
/* 0CD */ PAD(0xCD, 0xD0);
/* 0D0 */ unk32 mUnk_0D0;
/* 0D4 */ unk32 mUnk_0D4;
/* 0D8 */ unk32 mUnk_0D8;
/* 0DC */ unk32 mUnk_0DC;
/* 0E0 */ PAD(0xE0, 0x154);
/* 154 */
PlayerZeldaActor(void *param1, UnkStruct_027e0ce0_40 *param2, UnkStruct_027e0ce0_40_150 *param3, ItemFlag *pEquippedItem);
~PlayerZeldaActor();
};