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st/include/Render/ModelRender.hpp
T
Yanis 5e934a8c9b Decompile overlay 24 (Part 3) (#68)
* name func_01ffd3d8 and func_01ffd400

* name func_01ffd3b0

* match func_ov024_020cf9d4 + improve the Random struct

* UnkStruct_027e0cf8_00_0C_024 45%

* match PassengerManager::GetRandomIndex

* UnkStruct_027e0cf8_00_0C_024 OK

* UnkStruct_027e0cf8_00_0C_024: do other sections

* UnkStruct_027e0cf8_08_024 55%

* cleanup: remplace delete into null by the delete macro

* UnkStruct_027e0cf8_08_024 OK

* fix build issues

* UnkStruct_ov024_020d86a0_024 OK

* PlayerActor_A0_38_024 .text OK, CreditsEndingType OK

* tools: create courselist.py to convert .CLB data to yaml

* UnkDataStruct4_14 OK

* UnkDataStruct4 17%

* UnkDataStruct4 OK

* MiscAdvManager OK

* PassengerManager OK

* fix build issues

* ZeldaTrainBinary OK

* mark PassengerManager as complete and adjust delinks

* UnkStruct_027e0cf8_08_00_024 OK

* document more of UnkStruct_027e0ce0

* savefile hotfixes

* UnkStruct_027e0ce0_34_024 OK

* code_020d46b4_024 OK

* UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK

* code_020d51dc_024 OK

* fix weird formatting

* UnkTrainSystem1 OK

* fix jp broken match

* UnkTrainSystem2 OK

* UnkStruct_027e0d08_024 31%

* fix build issues

* UnkStruct_027e0d08 OK!!!

* remove useless parenthesis

* ActorUnk_ov000_020a8bb0_EC OK

* move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/

* ActorUnkOBPC OK

* add sjiswrap support

* solve remaining gaps and fix build issues

* reorganise files + counter docs

* tools: remove format command execution from defaults
2026-06-09 23:01:32 +02:00

151 lines
4.2 KiB
C++

#pragma once
#include "global.h"
#include "types.h"
#include <nns/g3d/g3d.h>
typedef void (*UnkSystem4_UnkCallback)(void);
class UnkSystem4_vfunc_1C_B4 {
public:
/* 00 */ unk32 mUnk_00;
/* 00 */ STRUCT_PAD(0x04, 0x4C);
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk32 mUnk_50;
/* 54 */ unk32 mUnk_54;
};
class UnkSystem4_vfunc_1C {
public:
/* 00 */ u8 *mUnk_00;
/* 04 */ unk32 *mUnk_04;
/* 08 */ STRUCT_PAD(0x08, 0xB4);
/* B4 */ UnkSystem4_vfunc_1C_B4 *mUnk_B4;
/* 00 */ unk32 *mUnk_B8;
};
class ModelRenderBase {
public:
/* 00 (vtable) */
/* 04 */ G3d_Model *mpModel;
/* 08 */
ModelRenderBase(G3d_Model *pModel) :
mpModel(pModel) {}
// data_ov000_020b1a98
/* 00 */ virtual ~ModelRenderBase();
/* 08 */ virtual void vfunc_08(G3d_Model *pModel);
/* 0C */ virtual void vfunc_0C() = 0;
/* 10 */ virtual void vfunc_10(VecFx32 *param1, Mat3p *param2, VecFx32 *param3) = 0;
/* 14 */ virtual void vfunc_14(Mat3p *param1, VecFx32 *param2) = 0;
/* 18 */ virtual void vfunc_18() = 0;
/* 1C */
};
class ModelRender : public ModelRenderBase {
public:
/* 00 (base) */
/* 08 */ G3d_RenderObject mRenderObj;
/* 5C */ unk32 mUnk_5C; // G3d_BoneMtxStruct?
/* 60 */
ModelRender(G3d_Model *pModel);
// data_ov000_020b1a6c
/* 00 */ virtual ~ModelRender();
/* 08 */ virtual void vfunc_08(G3d_Model *pModel) override;
/* 0C */ virtual void vfunc_0C() override;
/* 10 */ virtual void vfunc_10(VecFx32 *param1, Mat3p *param2, VecFx32 *param3) override; // SetTransform?
/* 14 */ virtual void vfunc_14(Mat3p *param1, VecFx32 *param2) override; // SetRotationTranslation?
/* 18 */ virtual void vfunc_18() override;
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1);
/* 20 */ virtual void vfunc_20();
void func_ov000_02057c38(unk32 param1, unk32 param2);
void func_ov000_0209a7b8(void *param1, UnkSystem4_UnkCallback param2);
};
class UnkSystem6_Derived1 : public ModelRenderBase {
public:
/* 00 (base) */
/* 08 */
UnkSystem6_Derived1(G3d_Model *pModel) :
ModelRenderBase(pModel) {}
// data_ov000_020b1a48
/* 00 */ virtual ~UnkSystem6_Derived1() override {}
/* 10 */ virtual void vfunc_10(VecFx32 *param1, Mat3p *param2, VecFx32 *param3) override;
/* 14 */ virtual void vfunc_14(Mat3p *param1, VecFx32 *param2) override;
/* 18 */ virtual void vfunc_18() override;
};
class UnkSystem6_Derived2 : public UnkSystem6_Derived1 {
public:
/* 00 (base) */
/* 08 */
UnkSystem6_Derived2() :
UnkSystem6_Derived1(NULL) {}
UnkSystem6_Derived2(G3d_Model *pModel) :
UnkSystem6_Derived1(pModel) {}
// data_ov000_020b1968
/* 00 */ virtual ~UnkSystem6_Derived2() {}
/* 0C */ virtual void vfunc_0C() override;
};
class UnkSystem5 {
public:
/* 00 */ G3d_Model *mpModel;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */
UnkSystem5(void *param1, G3d_Model *pModel);
void func_01ffc3b4();
void func_ov000_020577a4(unk32 param1, unk32 param2, unk32 param3);
void func_ov000_020577f8(unk32 param1);
};
class ModelRender_Derived1 : public ModelRender {
public:
/* 00 (base) */
/* 60 */ unk32 mUnk_60;
/* 64 */ unk32 mUnk_64;
/* 68 */ unk32 mUnk_68;
/* 6C */
ModelRender_Derived1(G3d_Model *pModel, unk32 param2, void *param3);
// data_ov000_020b1be4
/* 00 */ virtual ~ModelRender_Derived1() override {}
/* 08 */ virtual void vfunc_08(G3d_Model *pModel) override;
/* 1C */ virtual void vfunc_1C(UnkSystem4_vfunc_1C *param1) override;
unk32 func_ov000_0205a778(const char *param1);
void *func_ov000_0205a7a8(unk32 param1);
};
class ModelRender_Derived2 : public ModelRender_Derived1 {
public:
/* 00 (base) */
/* 6C */
ModelRender_Derived2(G3d_Model *pModel, unk32 param2, void *param3) :
ModelRender_Derived1(pModel, param2, param3) {}
// data_ov024_020d84bc
/* 00 */ virtual ~ModelRender_Derived2() override {}
};