mirror of
https://github.com/zeldaret/st
synced 2026-06-17 23:21:10 -04:00
5e934a8c9b
* name func_01ffd3d8 and func_01ffd400 * name func_01ffd3b0 * match func_ov024_020cf9d4 + improve the Random struct * UnkStruct_027e0cf8_00_0C_024 45% * match PassengerManager::GetRandomIndex * UnkStruct_027e0cf8_00_0C_024 OK * UnkStruct_027e0cf8_00_0C_024: do other sections * UnkStruct_027e0cf8_08_024 55% * cleanup: remplace delete into null by the delete macro * UnkStruct_027e0cf8_08_024 OK * fix build issues * UnkStruct_ov024_020d86a0_024 OK * PlayerActor_A0_38_024 .text OK, CreditsEndingType OK * tools: create courselist.py to convert .CLB data to yaml * UnkDataStruct4_14 OK * UnkDataStruct4 17% * UnkDataStruct4 OK * MiscAdvManager OK * PassengerManager OK * fix build issues * ZeldaTrainBinary OK * mark PassengerManager as complete and adjust delinks * UnkStruct_027e0cf8_08_00_024 OK * document more of UnkStruct_027e0ce0 * savefile hotfixes * UnkStruct_027e0ce0_34_024 OK * code_020d46b4_024 OK * UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK * code_020d51dc_024 OK * fix weird formatting * UnkTrainSystem1 OK * fix jp broken match * UnkTrainSystem2 OK * UnkStruct_027e0d08_024 31% * fix build issues * UnkStruct_027e0d08 OK!!! * remove useless parenthesis * ActorUnk_ov000_020a8bb0_EC OK * move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/ * ActorUnkOBPC OK * add sjiswrap support * solve remaining gaps and fix build issues * reorganise files + counter docs * tools: remove format command execution from defaults
339 lines
9.0 KiB
C++
339 lines
9.0 KiB
C++
#pragma once
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#include "Item/ItemManager.hpp"
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#include "MainGame/MiscAdvManager.hpp"
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#include "MainGame/PassengerManager.hpp"
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#include "math.hpp"
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#include "types.h"
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#include <nitro/mi.h>
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// probably related to the map data?
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#define NUM_UNK_BLOCKS 120
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#define SIZE_UNK_BLOCK 0x1000
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#define MAX_SAVE_SLOTS 2
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#define COUNT_DATA 2 // main data + backup (?)
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#define LENGTH_PLAYER_NAME 8
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struct SaveFile_00000_0000_Data_D8 {
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/* 00 */ unk32 unk_00;
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/* 04 */ STRUCT_PAD(0x04, 0x40);
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/* 40 */ UnkStruct_Param1 unk_40;
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/* 58 */ unk32 unk_58;
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/* 5C */ unk32 unk_5C;
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/* 60 */ s8 unk_60[4];
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/* 60 */ s8 unk_64[4];
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/* 68 */ unk8 unk_68;
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/* 69 */ unk8 unk_69;
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/* 6A */ unk8 unk_6A;
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/* 6B */ unk8 unk_6B;
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/* 6C */ u32 trackFlags[3];
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/* 78 */ unk32 spiritTrackFlags;
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/* 7C */ unk16 cargoAmount;
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/* 7E */ unk8 cargoType;
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/* 80 */
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SaveFile_00000_0000_Data_D8();
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};
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struct SaveFile_00000_0000_Data_184 {
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/* 00 */ unk32 unk_00;
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/* 04 */ unk16 unk_04;
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/* 06 */ unk16 unk_06;
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/* 08 */
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SaveFile_00000_0000_Data_184() :
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unk_00(0),
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unk_04(0) {}
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};
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struct SaveFile_00000_0000_Data_484 {
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/* 00 */ unk32 unk_00;
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/* 04 */ unk32 unk_04;
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/* 08 */
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SaveFile_00000_0000_Data_484() :
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unk_00(0),
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unk_04(0) {}
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};
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// same layout as `MiscAdvManager`
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struct SaveMiscAdvManager {
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/* 00 */ u16 stampDates[StampType_Max];
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/* 28 */ u16 unk_28;
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/* 2A */ u16 postDate;
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/* 2C */ union {
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Vec2b stampPositions[StampType_Max];
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u16 stampPos[StampType_Max];
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};
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/* 54 */ s8 obtainedLetters[LetterType_Max];
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/* 68 */ s8 obtainedStamps[StampType_Max];
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/* 7C */ u8 lastRandomNum;
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/* 7D */ u8 randomNum;
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/* 7E */ s8 numPriceCards; // current amount of price cards
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/* 7F */ s8 numPostedPriceCards; // current amount of posted price cards
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/* 80 */ unk8 unk_80;
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/* 81 */ unk8 unk_81; // pad?
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/* 82 */ unk8 unk_82; // pad?
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/* 83 */ unk8 unk_83; // pad?
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/* 84 */ unk32 lettersRead; // bitfield
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/* 88 */ unk32 stampsFlag; // bitfield, related to the checkmarks from the stampbook
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/* 8C */ unk16 songs; // bitfield
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/* 8E */ unk16 unk_8E; // pad?
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/* 90 */
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SaveMiscAdvManager() :
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lettersRead(0),
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stampsFlag(0),
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songs(0) {}
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};
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struct SaveInventory {
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/* 00 */ u32 adventureFlags[32];
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/* 80 */ unk32 unk_80;
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/* 84 */ u32 unk_84[2];
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/* 8C */ u16 numRupees;
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/* 8E */ u16 unk_8E;
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/* 90 */ ItemFlag equippedItem;
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/* 94 */ unk32 unk_94;
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/* 98 */
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SaveInventory() {
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MI_CpuFill32(0, this->adventureFlags, sizeof(this->adventureFlags));
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MI_CpuFill32(0, this->unk_84, sizeof(this->unk_84));
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this->unk_8E = 0;
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}
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};
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struct SaveFile_00000_0000_Data_158 {
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/* 00 */ unk8 unk_00[0x0C];
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/* 0C */ unk8 unk_0C[0x20];
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/* 2C */
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SaveFile_00000_0000_Data_158() {
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MI_CpuFill32(0, this->unk_00, sizeof(this->unk_00));
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MI_CpuFill32(0, this->unk_0C, sizeof(this->unk_0C));
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}
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};
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struct SaveFile_00000_0000_Data_C84 {
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/* 00 */ u32 unk_00[4];
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/* 10 */
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SaveFile_00000_0000_Data_C84() {
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MI_CpuFill32(0, this->unk_00, sizeof(this->unk_00));
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}
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};
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struct SaveFile_00000_0000_Data_D4C {
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/* D24 */ unk32 unk_D4C;
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/* D24 */ unk32 unk_D50;
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/* D24 */ unk32 unk_D54;
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/* D24 */ unk32 unk_D58;
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/* D24 */ unk32 unk_D5C;
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/* D24 */ unk32 unk_D60;
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/* D24 */ unk32 unk_D64;
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/* D24 */ unk32 unk_D68;
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/* D6C */ unk8 unk_D6C[0x08];
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/* D74 */ unk16 unk_D74;
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SaveFile_00000_0000_Data_D4C() {
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MI_CpuFill32(0, this->unk_D6C, sizeof(this->unk_D6C));
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this->unk_D74 = 0;
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}
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};
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struct SaveInfoData {
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/* 000 */ unk32 unk_000;
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/* 004 */ unk32 unk_004;
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/* 008 */ unk32 unk_008;
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/* 00C */ unk32 unk_00C;
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/* 010 */ unk32 unk_010;
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/* 014 */ unk16 unk_014;
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/* 016 */ u16 sceneIndex;
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/* 018 */ u8 roomIndex;
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/* 019 */ u8 spawnIndex;
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/* 01A */ unk16 unk_01A;
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/* 01C */ unk32 unk_01C;
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/* 020 */ unk32 unk_020;
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/* 024 */ unk32 unk_024;
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/* 028 */ STRUCT_PAD(0x28, 0x40);
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/* 040 */ SaveInventory inventory;
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/* 0D8 */ SaveFile_00000_0000_Data_D8 unk_0D8;
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/* 158 */ SaveFile_00000_0000_Data_158 unk_158;
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/* 184 */ SaveFile_00000_0000_Data_184 unk_184[96];
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/* 484 */ SaveFile_00000_0000_Data_484 unk_484[256];
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/* C84 */ SaveFile_00000_0000_Data_C84 unk_C84;
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/* C94 */ SaveMiscAdvManager miscAdvManager;
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/* D24 */ unk32 unk_D24;
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/* D24 */ unk32 unk_D28;
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/* D24 */ unk32 unk_D2C;
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/* D24 */ unk32 unk_D30;
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/* D24 */ unk32 unk_D34;
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/* D24 */ unk32 unk_D38;
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/* D24 */ unk32 unk_D3C;
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/* D24 */ unk32 unk_D40;
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/* D24 */ unk32 unk_D44;
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/* D24 */ unk32 unk_D48;
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/* D4C */ SaveFile_00000_0000_Data_D4C unk_D4C;
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/* D78 */ unk32 unk_D78;
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/* D7C */ unk32 unk_D7C;
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/* D80 */ unk32 unk_D80;
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/* D84 */ unk32 unk_D84;
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/* D88 */ unk32 unk_D88;
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/* D8C */ unk32 unk_D8C;
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/* D90 */ unk32 unk_D90;
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/* D94 */ unk32 unk_D94;
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/* D98 */ unk32 unk_D98;
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/* D9C */ unk32 unk_D9C;
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/* DA0 */ unk16 unk_DA0;
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/* DA2 */ wchar_t mPlayerName[LENGTH_PLAYER_NAME + 1];
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/* DB4 */ unk32 unk_DB4;
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/* DB8 */ unk32 unk_DB8;
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/* DBC */ unk32 unk_DBC;
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/* DC0 */ unk32 unk_DC0;
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/* DC4 */ unk32 unk_DC4;
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/* DC8 */ unk32 unk_DC8;
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/* DCC */ unk32 unk_DCC;
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/* DD0 */ unk32 unk_DD0;
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/* DD4 */ unk32 unk_DD4;
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/* DD8 */ unk32 unk_DD8;
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/* DDC */ unk32 unk_DDC;
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/* DE0 */ unk32 unk_DE0;
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/* DE4 */ unk32 unk_DE4;
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/* DE8 */ unk32 unk_DE8;
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/* DEC */ unk32 unk_DEC;
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/* DF0 */ unk32 unk_DF0;
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/* DF4 */ unk32 unk_DF4;
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/* DF8 */ unk32 unk_DF8;
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/* DFC */ unk16 unk_DFC;
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/* DFE */ u16 unk_DFE;
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/* E00 */
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SaveInfoData() :
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unk_014(0) {}
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};
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struct SaveTreasureData {
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/* 00 */ STRUCT_PAD(0x00, 0x3C);
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/* 3C */ s16 unk_3C[TreasureType_Max];
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/* 5C */ unk16 unk_5C;
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/* 5E */ unk16 unk_5E;
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/* 60 */ STRUCT_PAD(0x60, 0x7E);
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/* 7E */ u16 unk_7E;
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/* 80 */
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SaveTreasureData() :
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unk_5C(0) {}
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};
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struct SaveFile_00000_1D00_Data {
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/* 000 */ STRUCT_PAD(0x00, 0x3C4);
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/* 3C4 */ wchar_t unk_3C4[LENGTH_PLAYER_NAME + 1];
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/* 3D6 */ STRUCT_PAD(0x3D6, 0x3FE);
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/* 3FE */ u16 unk_3FE;
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/* 400 */
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};
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struct SaveFile_00000_2500_Data {
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/* 00 */ unk8 unk_00[0x7E];
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/* 7E */ u16 unk_7E;
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/* 80 */
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};
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struct SaveFile_00000_2600_Data {
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/* 00 */ u8 unk_00;
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/* 01 */ u8 unk_01;
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/* 02 */ u8 unk_02;
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/* 03 */ Vec2b unk_03[61];
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/* 7E */ u16 unk_7E;
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/* 80 */
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};
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class SaveSlot {
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public:
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/* 0000 */ SaveInfoData mInfoData[COUNT_DATA];
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/* 1C00 */ SaveTreasureData mTreasureData[COUNT_DATA];
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/* 1D00 */ SaveFile_00000_1D00_Data mUnk_1D00[COUNT_DATA];
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/* 2500 */ SaveFile_00000_2500_Data mUnk_2500[COUNT_DATA];
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/* 2600 */ SaveFile_00000_2600_Data mUnk_2600[COUNT_DATA];
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/* 2700 */
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void func_ov000_020a1124(void);
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bool GetAdventureFlag(AdventureFlag flag) {
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return GET_FLAG(this->mInfoData[0].inventory.adventureFlags, flag);
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}
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wchar_t *GetPlayerName() {
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return this->mInfoData[0].mPlayerName;
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}
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bool IsPlayerNameSet() {
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return this->mInfoData[0].mPlayerName[0] != L'\0';
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}
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SaveFile_00000_2600_Data *Get2600Ptr() {
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return this->mUnk_2600;
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}
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u8 Get2600_00() {
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return this->mUnk_2600[0].unk_00;
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}
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u8 Get2600_01() {
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return this->mUnk_2600[0].unk_01;
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}
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u8 Get2600_02() {
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return this->mUnk_2600[0].unk_02;
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}
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static void func_ov000_020a1028(SaveInfoData *param1);
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static void func_ov000_020a10f4(SaveFile_00000_2600_Data *param1);
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static void func_ov000_020a12a0(SaveFile_00000_1D00_Data *param1);
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static void func_ov019_020d14c0(SaveFile_00000_1D00_Data *param1);
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static void func_ov019_020d14fc(SaveInfoData *param1);
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static void func_ov019_020d15cc(SaveFile_00000_2500_Data *param1);
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static void func_ov019_020d1400(SaveFile_00000_2600_Data *param1);
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static void func_ov019_020d1600(SaveTreasureData *param1);
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};
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struct SaveFile_04E00 {
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u16 unk_00;
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SaveFile_04E00() :
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unk_00(0) {}
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};
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class SaveFile {
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public:
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/* 00000 */ SaveSlot mSlots[MAX_SAVE_SLOTS];
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/* 04E00 */ SaveFile_04E00 mUnk_04E00[2][2];
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/* 04E08 */ unk16 mUnk_04E08;
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/* 04E0A */ u16 mSaveSlotIndex;
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/* 04E0C */ u8 mUnk_04E0C[NUM_UNK_BLOCKS * SIZE_UNK_BLOCK];
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/* 7CE0C */
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SaveFile();
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unk16 func_ov019_020d0c4c(unk32 param1, unk32 param2);
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unk16 func_ov019_020d0c90(unk32 param1);
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void func_ov019_020d0d50();
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void func_ov019_020d0e18(unk32 param1);
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void func_ov019_020d0ea8();
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void func_ov019_020d1108();
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void func_ov019_020d127c();
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void func_ov019_020d13b8();
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void func_ov019_020d1434();
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void func_ov019_020d1538();
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void func_ov019_020d1634();
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void func_ov019_020d16d0();
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void func_ov019_020d17e0();
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void func_ov019_020d1808(unk32 param1);
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void func_ov019_020d1aac(unk32 param1, const wchar_t *param2);
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void func_ov019_020d1b14(unk32 param1);
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};
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