Files
st/include/Save/SaveManager.hpp
T
Yanis 5e934a8c9b Decompile overlay 24 (Part 3) (#68)
* name func_01ffd3d8 and func_01ffd400

* name func_01ffd3b0

* match func_ov024_020cf9d4 + improve the Random struct

* UnkStruct_027e0cf8_00_0C_024 45%

* match PassengerManager::GetRandomIndex

* UnkStruct_027e0cf8_00_0C_024 OK

* UnkStruct_027e0cf8_00_0C_024: do other sections

* UnkStruct_027e0cf8_08_024 55%

* cleanup: remplace delete into null by the delete macro

* UnkStruct_027e0cf8_08_024 OK

* fix build issues

* UnkStruct_ov024_020d86a0_024 OK

* PlayerActor_A0_38_024 .text OK, CreditsEndingType OK

* tools: create courselist.py to convert .CLB data to yaml

* UnkDataStruct4_14 OK

* UnkDataStruct4 17%

* UnkDataStruct4 OK

* MiscAdvManager OK

* PassengerManager OK

* fix build issues

* ZeldaTrainBinary OK

* mark PassengerManager as complete and adjust delinks

* UnkStruct_027e0cf8_08_00_024 OK

* document more of UnkStruct_027e0ce0

* savefile hotfixes

* UnkStruct_027e0ce0_34_024 OK

* code_020d46b4_024 OK

* UnkStruct_027e0d00 & UnkStruct_027e0d00_20 OK

* code_020d51dc_024 OK

* fix weird formatting

* UnkTrainSystem1 OK

* fix jp broken match

* UnkTrainSystem2 OK

* UnkStruct_027e0d08_024 31%

* fix build issues

* UnkStruct_027e0d08 OK!!!

* remove useless parenthesis

* ActorUnk_ov000_020a8bb0_EC OK

* move ActorUnk_ov000_020a8bb0_EC to MainGame/Actor/

* ActorUnkOBPC OK

* add sjiswrap support

* solve remaining gaps and fix build issues

* reorganise files + counter docs

* tools: remove format command execution from defaults
2026-06-09 23:01:32 +02:00

100 lines
2.5 KiB
C++

#pragma once
#include "Item/ItemManager.hpp"
#include "MainGame/MiscAdvManager.hpp"
#include "Save/AdventureFlags.hpp"
#include "Save/SaveFile.hpp"
#include "System/SysNew.hpp"
#include "Unknown/UnkStruct_ov000_02067bc4.hpp"
#include "global.h"
#include "types.h"
#define SAVE_DATA_SIZE (sizeof(SaveSlot) + sizeof(u8) * NUM_UNK_BLOCKS * SIZE_UNK_BLOCK)
enum {
SaveDataIndex_SaveInfo,
SaveDataIndex_Treasures,
SaveDataIndex_02,
SaveDataIndex_03,
SaveDataIndex_04,
};
class SaveManager_21C {
public:
/* 00 */ unk32 mUnk_00;
unk32 func_ov000_020a1000();
};
struct SaveManager_36 {
/* 00 */ u8 mKeyAmount;
/* 01 */ STRUCT_PAD(0x01, 0x08);
/* 08 */
};
struct SaveManager_00 {
/* 000 */ STRUCT_PAD(0x00, 0x36);
/* 036 */ SaveManager_36 mUnk_36[0x60];
/* 336 */ STRUCT_PAD(0x336, 0xB30);
/* B30 */ unk32 mUnk_B30[1]; // flags, at least 1
/* BB8 */
};
class SaveManager {
public:
/* 000 */ SaveManager_00 *mUnk_000; // related to mUnk_184, allocated from func_ov001_020ba670
/* 004 */ unk32 mUnk_004;
/* 008 */ STRUCT_PAD(0x08, 0x204);
/* 204 */ unk16 mUnk_204;
/* 206 */ unk16 mUnk_206;
/* 208 */ unk16 mUnk_208;
/* 20A */ u8 mUnk_20A; // bool?
/* 20B */ unk8 mUnk_20B;
/* 20C */ unk32 mUnk_20C;
/* 210 */ unk32 mUnk_210;
/* 214 */ unk32 mUnk_214;
/* 218 */ SaveFile *mpSaveFile;
/* 21C */ SaveManager_21C mUnk_21C;
/* 220 */ STRUCT_PAD(0x220, 0x23C);
/* 23C */ PTMF<SaveFile>::PTMFCallback mUnk_23C;
/* 244 */ unk32 mUnk_244;
bool IsUnk20A() {
return this->mUnk_20A == 0;
}
BOOL IsUnk210() {
return this->mUnk_210 == 0;
}
SaveSlot *GetSaveSlot(int saveSlotIndex) {
return &this->mpSaveFile->mSlots[saveSlotIndex];
}
SaveSlot *GetSaveSlots() {
return this->mpSaveFile->mSlots;
}
SaveManager();
void func_ov000_020a0b2c(UnkCallback param1, unk32 param2);
bool func_ov000_020a0b70(void *param1, unk32 param2);
void func_ov001_020ba670();
void func_ov001_020ba7a8();
void func_ov001_020ba7c8(u16 saveSlotIndex);
void func_ov017_020c3040(void *param1, unk32 param2);
void func_ov019_020d08fc(unk32 param1, PTMF<SaveFile>::PTMFCallback param2);
bool func_ov019_020d0964(void);
void func_ov019_020d09dc(u16 saveSlotIndex);
void func_ov019_020d0a04(u16 saveSlotIndex);
void func_ov019_020d0ae0(unk32 param1);
static void func_ov019_020d086c(u16 param1);
static void func_ov019_020d0a2c(u16 param1);
};
extern SaveManager gSaveManager;