Files
st/include/Actor/ActorUnkNSSW.hpp
T
Alessevan 6c8f5c72bc Decompiling Actor NSSW (#153)
* feat: begin decompiling

* feat: decompiling enhanced

* fix: symbols sheningans

* fix: make jp build

* merge: update NSSW

* feat: improve overall matching

* feat: update

* feat: improve matching of ActorItemTornado's vfunc_2C

* fix: first attempt to make usa build

* style: move external functions

* fix: building NSSW

* fix: build for jp

* feat: improve matching

* feat: comply to suggestions
2026-10-12 01:18:57 +02:00

114 lines
3.1 KiB
C++

#pragma once
#include "Actor/Actor.hpp"
#include "Actor/ActorProfile.hpp"
#include "MapObject/MapObjectUnkSWSW.hpp"
#include "global.h"
#include "types.h"
class ActorUnkNSSW;
class ActorUnkNSSW_0E0 : public Actor_C4 {
public:
/* 00 (base) */
/* 24 */
ActorUnkNSSW_0E0(ActorUnkNSSW *param1);
/* 00 */ virtual bool vfunc_00(RefStruct ref, unk32 param2) override;
/* 04 */ virtual bool vfunc_04() override;
/* 0C */ virtual void vfunc_0C(VecFx32 *param1) override;
};
class ActorUnkNSSW_104 : public UnkStruct_ov031_Items_01 {
public:
/* 00 (base) */
/* 2C */ ActorUnkNSSW *mUnk_2C;
/* 30 */
ActorUnkNSSW_104(ActorUnkNSSW *actor);
/* 10 */ virtual void vfunc_10(Actor *actor) override;
};
#if IS_JP
class ActorUnkNSSW_138 : public UnkStruct_ov031_Items_00 {
public:
/* 00 (base) */
/* 04 */ unk32 mUnk_04;
/* 08 */ ActorUnkNSSW *mUnk_08;
ActorUnkNSSW_138(ActorUnkNSSW *actor) :
UnkStruct_ov031_Items_00(),
mUnk_08(actor) {}
/* 0C */ virtual bool vfunc_0C(RefStruct ref, UnkStruct_ov031_020e54d4 *param2, const VecFx32 *param3,
const VecFx32 *param4) override;
};
#endif
class ActorUnkNSSW : public Actor_Derived2 {
public:
/* EUR - JPN */
/* 000 - 000 (base) */
/* 0AE - 0AE */ PAD(0x0AE, 0x0B0);
/* 0B0 - 0B0 */ UnkSystem6_Derived2 mUnk_0B0;
/* 0BC - 0BC */ unk32 mUnk_0BC;
/* 0C0 - 0C0 */ Actor_9C mUnk_0C0;
/* 0E0 - 0E0 */ ActorUnkNSSW_0E0 mUnk_0E0;
/* 104 - 104 */ ActorUnkNSSW_104 mUnk_104;
/* 134 - 134 */ RefStruct mUnk_134;
#if IS_JP
/* 138 - 138 */ ActorUnkNSSW_138 mUnk_138_jp;
#endif
/* 138 - 144 */ VecFx32Cpp mUnk_138;
/* 144 - 150 */ VecFx32Cpp mUnk_144;
/* 150 - 15C */ MtxFx33 mUnk_150;
/* 174 - 180 */ unk32 mUnk_174;
/* 178 - 184 */ unk32 mUnk_178;
/* 17C - 188 */ unk32 mUnk_17C;
/* 180 - 18C */ unk32 mUnk_180;
/* 184 - 190 */ MapObjectUnkSWSW *mUnk_184;
/* 188 - 194 */ MapObjectUnkSWSW *mUnk_188;
/* 18C - 198 */ unk16 mUnk_18C;
/* 190 - 19C */ VecFx32Cpp mUnk_190;
/* 19C - 1A8 */ bool mUnk_19C;
/* 19D - 1A9 */ bool mUnk_19D;
/* 1A0 - 1AC */ unk32 mUnk_1A0;
/* 1A4 - 1B0 */
ActorUnkNSSW();
/* 1C */ virtual bool Init(unk32 param1) override;
/* 20 */ virtual void Update() override;
/* 2C */ virtual void vfunc_2C(Actor_vfunc_30 *param1) override;
void func_ov032_02120118();
void func_ov032_02120190();
void func_ov032_0212025c();
void func_ov032_021202d8();
void func_ov032_021203fc();
void func_ov032_02120880();
void func_ov032_02120894(unk32 param1);
void func_ov032_02120b34(RefStruct ref);
void func_ov032_02120b6c();
void func_ov032_02120b7c(VecFx32 *param1);
void func_ov032_02120bc0();
void func_ov032_02120bfc(Actor *actor);
#if IS_JP
void func_ov032_02122b0c(MapObject *mapObject);
#endif
void func_ov032_02120c64(MapObjectUnkSWSW *param1);
};
class ActorProfileUnkNSSW : public ActorProfile {
public:
/* 00 (base) */
ActorProfileUnkNSSW();
/* 0C */ virtual Actor *Create();
static ActorProfileUnkNSSW *GetProfile();
};