mirror of
https://github.com/zeldaret/st
synced 2026-08-26 08:02:50 -04:00
473e1e102b
* feat: begin decompiling * feat: some progress * fix: forgot to change symbol * feat: increase matching * fix: function params not updated * feat: more matching * fix: noo more errors oon local help * fix: match back UnkStruct_PlayerGet_74.data * feat: little progress * fix: SWBM.data regression * feat: up jp version * feat: update matching * refactor: rename UnkBOMB to Bomb * feat: decompiling part of MapObjectUnkBMFL * feat: destroy MapObjectPot's vfunc_24 for the good of all * fix: revert wrong symbol * feat: updating jp symbols * feat: eur advancements * feat: weird stuff * feat: fix build issue * feat: rename BMFL to BombFlower * feat: catchup jp .data * feat: improve BombFlower * feat: improve bomb matching * style: cleanup * style: cleanup v2 * fix: mapobjectpot_base .data * feat: better match for mapobjectpot_base * style: use deg_to_rad macro * style: cleaner variable definition * doc: better comment * fix: build
27 lines
564 B
C++
27 lines
564 B
C++
#pragma once
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#include "global.h"
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#include "types.h"
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class UnkStruct_027e0d8c {
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public:
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/* 00 */ unk32 mUnk_00;
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UnkStruct_027e0d8c();
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~UnkStruct_027e0d8c();
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// overlay 90
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void func_ov090_021660e8(); // in ActorUnkSZRD too
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// overlay 93
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void func_ov093_02166058();
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void func_ov093_02166068();
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void func_ov093_021660a8(ActorRef param1);
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void func_ov093_021660f8();
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void func_ov093_02166108();
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void func_ov093_021661c0(ActorRef param1);
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void func_ov093_02166220();
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};
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extern UnkStruct_027e0d8c *data_027e0d8c;
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