mirror of
https://github.com/zeldaret/st
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804b25cb90
* match UnkStruct_ov000_020b4f84_00_Base * lots of random stuff * match other funcs from game.cpp * data_02049a2c -> gGame, UnkStruct_02049a2c -> Game * match operator new * fix regressions * fix some warnings * another round of random things * another round of random things 2 * complete slots column in overlays.md * add scene indices * gamemode stuff * misc stuff * fix build issues * document random things * fix regressions * final round of random things (for now)
18 lines
306 B
C++
18 lines
306 B
C++
#pragma once
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#include "types.h"
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class SysFault {
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public:
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/* 00 */ unk32 mUnk_00;
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/* 04 */ u8 mUnk_04;
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/* 05 */ u8 mUnk_05;
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void func_020125a4(char *file, u16 line, char *msg, ...);
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void func_020127f0(unk32 param1);
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void func_ov018_020c4840();
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};
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extern SysFault data_02049984;
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