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st/include/FileSelect/Common.hpp
T
Yanis 76c1ec9acf Decompile 018_StartUp overlay (#19)
* Decompile StartUp overlay (99%)

* jp delinks

* regression fix
2026-01-13 15:04:52 +01:00

520 lines
15 KiB
C++

#pragma once
#include "Game/GameModeManager.hpp"
#include "System/SysNew.hpp"
#include "global.h"
#include "nitro/math.h"
#include "types.h"
extern "C" void func_0201e8d4(void *param1, void *param2);
struct Vec2s_cpp {
/* 0 */ s16 x;
/* 1 */ s16 y;
/* 2 */
Vec2s_cpp() {};
Vec2s_cpp(s16 __x, s16 __y) {
x = __x;
y = __y;
}
void operator=(Vec2s_cpp &from) {
x = from.x;
y = from.y;
}
void operator+=(Vec2s_cpp &from) {
x = from.x + x;
y = from.y + y;
}
Vec2s_cpp &operator+(Vec2s_cpp &from) {
Vec2s_cpp vec(x + from.x, y + from.y);
return vec;
}
Vec2s_cpp *operator&() {
return this;
}
};
struct Vec2us_cpp {
/* 0 */ u16 x;
/* 1 */ u16 y;
/* 2 */
Vec2us_cpp() {};
Vec2us_cpp(u16 __x, u16 __y) {
x = __x;
y = __y;
}
void operator=(Vec2us_cpp &from) {
x = from.x;
y = from.y;
}
void operator+=(Vec2us_cpp &from) {
x += from.x;
y += from.y;
}
Vec2us_cpp &operator+(Vec2us_cpp &from) {
Vec2us_cpp vec(x + from.x, y + from.y);
return vec;
}
Vec2us_cpp *operator&() {
return this;
}
};
class UnkSubStruct1 : public SysObject {
public:
/* 00 (vtable) */
/* 04 */ u16 mUnk_04;
/* 06 */ u16 mUnk_06;
/* 08 */ u16 mUnk_08;
/* 0A */ bool mUnk_0A;
/* 0B */ bool mUnk_0B;
/* 0C */ bool mUnk_0C;
/* 0D */ bool mUnk_0D;
/* 0E */ unk8 mUnk_0E;
/* 0F */ unk8 mUnk_0F;
/* 10 */ unk32 mUnk_10; // brightness (in this context: of the background)
/* 14 */ unk32 mUnk_14;
/* 18 */ unk32 mUnk_18;
/* 1C */ unk32 mUnk_1C;
/* 20 */ unk32 mUnk_20;
/* 24 */ unk32 mUnk_24;
/* 28 */ unk32 mUnk_28;
/* 2C */ unk32 mUnk_2C;
/* 30 */
UnkSubStruct1();
void func_0201ea68(unk32 param1, unk32 param2, unk32 param3, unk32 param4);
u16 func_0201eaa0();
// data_02044330 vtable
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */
bool UnkCheck1() {
bool value = true;
if (mUnk_0A == false && mUnk_0B == false) {
value = false;
}
return value;
}
void UnkOperations(Vec2s *pPos, bool doSetPos) {
int iVar1;
if (this->mUnk_08 != 0) {
iVar1 = this->mUnk_08 - this->mUnk_0D;
this->mUnk_08 = CLAMP(iVar1, 0, 0xFFFF);
} else {
if (this->mUnk_0A) {
if (this->mUnk_04 < this->mUnk_06) {
iVar1 = this->mUnk_04 + this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_00();
if (this->mUnk_04 >= this->mUnk_06) {
this->mUnk_10 = this->mUnk_20;
this->mUnk_14 = this->mUnk_24;
this->mUnk_0A = false;
this->mUnk_0C = true;
}
}
} else {
if (this->mUnk_0B && this->mUnk_04 != 0) {
iVar1 = this->mUnk_04 - this->mUnk_0D;
if (iVar1 > this->mUnk_06) {
iVar1 = this->mUnk_06;
} else if (iVar1 < 0) {
iVar1 = 0;
}
this->mUnk_04 = iVar1;
this->vfunc_04();
if (this->mUnk_04 == 0) {
this->mUnk_10 = this->mUnk_18;
this->mUnk_14 = this->mUnk_1C;
this->mUnk_0B = false;
this->mUnk_0C = true;
}
}
}
}
if (doSetPos) {
Vec2us local_4c_copy;
Vec2us local_4c;
func_0201e8d4(&local_4c_copy, this);
local_4c.x = local_4c_copy.y;
local_4c.y = local_4c_copy.x;
pPos->x = local_4c.x;
pPos->y = local_4c.y;
}
}
};
class UnkSystem2_UnkSubSystem1_Base {
public:
/* 04 */ GameModeManagerBase_104_04 mUnk_04;
/* 0C */ void *mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ Vec2s mPos; // image position (among other things)
/* 18 */ STRUCT_PAD(0x18, 0x24);
/* 24 */ Vec2us mPosOffset; // used to shift the button when selected
/* 28 */ bool mUnk_28; // selected highlight effect when set to true
/* 29 */ bool mUnk_29; // related to having the button selected
/* 2A */ bool mUnk_2A; // disables button action
/* 2A */ bool mUnk_2B;
/* 2C */ bool mUnk_2C;
/* 2D */ unk8 mUnk_2D;
/* 2E */ unk8 mUnk_2E;
/* 2F */ unk8 mUnk_2F;
UnkSystem2_UnkSubSystem1_Base();
// data_ov000_020b1ecc vtable
/* 00 */ virtual ~UnkSystem2_UnkSubSystem1_Base();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
};
// this class is related to the selectable buttons (actually more related to texture with things on top)
class UnkSystem2_UnkSubSystem1_Derived1 : public UnkSystem2_UnkSubSystem1_Base {
public:
/* 00 (vtable) */
/* 30 */ void *mUnk_30; // related to the background texture draw (idle)
/* 34 */ unk32 mUnk_34; // related to the texture draw
/* 38 */ unk16 mUnk_38; // related to the texture draw
/* 3C */ Vec2us mUnk_3A; // overlaid elements position (text, icons etc...), relative to background position
/* 40 */ unk16 mUnk_3E;
/* 40 */ unk32 mUnk_40;
/* 44 */ unk32 mUnk_44;
/* 48 */ void *mUnk_48; // related to the background texture draw (selected)
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk16 mUnk_50; // related to the texture draw
/* 50 */ unk16 mUnk_52;
/* 54 */ unk32 mUnk_54;
/* 58 */ unk32 mUnk_58;
/* 5C */ unk32 mUnk_5C;
/* 60 */
UnkSystem2_UnkSubSystem1_Derived1();
UnkSystem2_UnkSubSystem1_Derived1(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
void func_ov000_020633c0(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
// data_ov000_020b1efc vtable
/* 00 */ virtual ~UnkSystem2_UnkSubSystem1_Derived1() override {}
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
};
class UnkSystem2_UnkSubSystem7 {
public:
/* 00 */ unk32 mUnk_00;
~UnkSystem2_UnkSubSystem7();
};
//! TODO: conflicts with UnkSystem2_UnkSubSystem1_Derived1? mUnk_34 type differs for some reasons
class UnkSystem2_UnkSubSystem1_Derived2 : public UnkSystem2_UnkSubSystem1_Base {
public:
/* 00 (vtable) */
/* 30 */ void *mUnk_30; // related to the background texture draw (idle)
/* 34 */ UnkSystem2_UnkSubSystem7 mUnk_34; // related to the texture draw
/* 38 */ unk16 mUnk_38; // related to the texture draw
/* 3C */ Vec2us mUnk_3A; // overlaid elements position (text, icons etc...), relative to background position
/* 40 */ unk16 mUnk_3E;
/* 40 */ unk32 mUnk_40;
/* 44 */ unk32 mUnk_44;
/* 48 */ void *mUnk_48; // related to the background texture draw (selected)
/* 4C */ unk32 mUnk_4C;
/* 50 */ unk16 mUnk_50; // related to the texture draw
/* 50 */ unk16 mUnk_52;
/* 54 */ unk32 mUnk_54;
/* 58 */ unk32 mUnk_58;
/* 5C */ unk32 mUnk_5C;
/* 60 */
UnkSystem2_UnkSubSystem1_Derived2(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
void func_ov000_020633c0(unk32 param1, unk32 param2, unk32 param3, unk32 param4, unk32 param5, unk32 param6);
// data_ov000_020b1efc vtable
/* 00 */ virtual ~UnkSystem2_UnkSubSystem1_Derived2() override {}
/* 08 */ virtual void vfunc_08() override;
/* 0C */ virtual void vfunc_0C() override;
};
class UnkSystem2_UnkSubSystem3 {
public:
/* 00 */ UnkSystem2_UnkSubSystem1_Base *mUnk_00;
/* 04 */
UnkSystem2_UnkSubSystem3(UnkSystem2_UnkSubSystem1_Base *param1, unk32 param2, unk32 param3, unk32 param4);
void func_ov000_02062f30();
};
class UnkSystem2_UnkSubSystem5_Base_10 {
public:
/* 000 (vtable) */
/* 014 */ void *mUnk_014;
/* 018 */ unk32 mUnk_018;
/* 01C */ void *mUnk_01C;
/* 020 */ unk32 mUnk_020;
/* 024 */ unk32 mUnk_024;
/* 028 */ unk8 mUnk_028;
/* 029 */ unk8 mUnk_029;
/* 02A */ unk8 mUnk_02A;
/* 02B */ unk8 mUnk_02B;
/* 02C */ unk32 mUnk_02C;
/* 030 */ unk32 mUnk_030;
/* 034 */ unk32 mUnk_034;
/* 038 */ unk32 mUnk_038;
/* 03C */ unk32 mUnk_03C;
/* 040 */ unk32 mUnk_040;
/* 044 */ unk32 mUnk_044;
/* 048 */ unk32 mUnk_048;
/* 04C */ unk32 mUnk_04C;
/* 050 */ STRUCT_PAD(0x50, 0x130);
// data_ov000_020b20fc (vtable)
/* 00 */ virtual ~UnkSystem2_UnkSubSystem5_Base_10();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
/* 10 */ virtual void vfunc_10();
/* 14 */ virtual void vfunc_14();
/* 18 */ virtual void vfunc_18();
/* 1C */ virtual void vfunc_1C();
/* 20 */ virtual void vfunc_20();
/* 24 */ virtual void vfunc_24();
/* 28 */ virtual void vfunc_28();
/* 2C */ virtual void vfunc_2C();
/* 30 */ virtual void vfunc_30();
/* 34 */ virtual void vfunc_34();
/* 38 */ virtual void vfunc_38();
/* 3C */ virtual void vfunc_3C();
/* 40 */ virtual void vfunc_40();
/* 44 */ virtual void vfunc_44();
/* 48 */ virtual void vfunc_48();
/* 4C */
};
class UnkSystem2_UnkSubSystem5_Base {
public:
/* 000 (vtable) */
/* 004 */ wchar_t *mpString; // in this context it points to the player's name
/* 008 */ unk16 mUnk_008;
/* 00A */ unk16 mUnk_00A;
/* 00C */ void *mUnk_00C;
/* 010 */ UnkSystem2_UnkSubSystem5_Base_10 mUnk_010;
~UnkSystem2_UnkSubSystem5_Base();
/* 00 */ virtual void vfunc_00();
/* 04 */
};
class UnkSystem2_UnkSubSystem11 {
public:
/* 00 (vtable) */
/* 04 */ void *mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */ unk32 mUnk_10;
/* 14 */ unk32 mUnk_14;
/* 18 */ void *mUnk_18;
/* 1C */ void *mUnk_1C;
/* 20 */
void func_ov000_02061f60();
~UnkSystem2_UnkSubSystem11();
// data_ov000_020b1e9c vtable
/* 00 */ virtual void vfunc_00();
/* 04 */ virtual void vfunc_04();
/* 08 */ virtual void vfunc_08();
/* 0C */ virtual void vfunc_0C();
};
// this class seems related to drawing strings?
class UnkSystem2_UnkSubSystem5 : public UnkSystem2_UnkSubSystem5_Base {
public:
/* 000 (base) */
/* 130 */ STRUCT_PAD(0x130, 0x140);
/* 140 */ unk16 mUnk_140;
/* 142 */ unk16 mUnk_142;
/* 144 */ unk16 mUnk_144;
/* 146 */ unk16 mUnk_146;
/* 148 */ unk32 mUnk_148;
/* 14C */ unk8 mUnk_14C; // 0x544
/* 14D */ unk8 mUnk_14D; // 0x545
/* 14E */ unk8 mUnk_14E; // 0x546
/* 14F */ unk8 mUnk_14F; // 0x547
/* 150 */ UnkSystem2_UnkSubSystem11 mUnk_150;
/* 170 */ void *mUnk_170;
/* 144 */ STRUCT_PAD(0x174, 0x238);
/* 238 */
UnkSystem2_UnkSubSystem5() {}
UnkSystem2_UnkSubSystem5(unk32 param1, unk32 param2);
~UnkSystem2_UnkSubSystem5() {}
void func_0201f498();
void func_0201f4b4(unk32 param1);
void func_0201f500(void *param1);
void func_0201f730(unk32 param1);
void func_0201f9c4();
void func_0201fb78(wchar_t *param1);
void func_0201fa70(unk32 param1);
// data_0204439c vtable
/* 00 */ virtual void vfunc_00() override;
/* 04 */
};
class UnkSystem2_UnkSubSystem8_Base {
public:
/* 00 (vtable) */
/* 04 */ UnkSystem2_UnkSubSystem1_Derived2 *mUnk_04;
/* 08 */ bool mUnk_08;
/* 09 */ unk8 mUnk_09;
/* 0A */ unk8 mUnk_0A;
/* 0B */ unk8 mUnk_0B;
/* 0C */
UnkSystem2_UnkSubSystem8_Base(UnkSystem2_UnkSubSystem1_Derived2 *param1);
// data_ov000_020b1fac vtable
/* 00 */ virtual void vfunc_00() = 0;
/* 04 */ virtual void vfunc_04() = 0;
};
// seems to be related to the animations of the ui elements
class UnkSystem2_UnkSubSystem9 : public UnkSubStruct1 {
public:
/* 00 (base) */
/* 30 */ unk32 mUnk_30;
/* 34 */ unk32 mUnk_34;
/* 38 */ unk32 mUnk_38;
/* 3C */ unk32 mUnk_3C;
/* 40 */ unk32 mUnk_40;
/* 44 */
UnkSystem2_UnkSubSystem9();
// data_020442f4 vtable
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual void vfunc_04() override;
/* 08 */ virtual void vfunc_08() override;
/* 0C */
//! TODO: conflict with UnkStruct_ov019_020d24c8_28_304
void func_0201e874(unk32 param1, void *param2, void *param3, unk32 param4);
};
class UnkSystem2_UnkSubSystem8 : public UnkSystem2_UnkSubSystem8_Base {
public:
/* 00 (base) */
/* 0C */ UnkSystem2_UnkSubSystem9 mUnk_0C;
/* 50 */
UnkSystem2_UnkSubSystem8() :
UnkSystem2_UnkSubSystem8_Base(NULL) {}
UnkSystem2_UnkSubSystem8(UnkSystem2_UnkSubSystem1_Derived2 *param1) :
UnkSystem2_UnkSubSystem8_Base(param1) {}
UnkSystem2_UnkSubSystem8(UnkSystem2_UnkSubSystem1_Derived1 *param1) :
UnkSystem2_UnkSubSystem8_Base((UnkSystem2_UnkSubSystem1_Derived2 *) param1) {}
void func_ov000_02064080(void *param1, void *param2, unk32 param3, u16 param4);
void func_ov000_0206415c(void *param1, unk32 param2, unk32 param3, unk32 param4);
void func_ov000_02063f64();
// data_ov000_020b1f8c vtable
/* 00 */ virtual void vfunc_00() override;
/* 04 */ virtual void vfunc_04() override;
};
class UnkSystem3 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */
UnkSystem3(const char *path, unk32 param2);
~UnkSystem3();
void func_02015410(const char *path, unk32 param2);
void func_02015460(const char *param1, void *param2, unk32 param3);
};
class UnkSystem4 {
public:
/* 00 */ unk32 mUnk_00;
/* 04 */ unk32 mUnk_04;
/* 08 */ unk32 mUnk_08;
/* 0C */ unk32 mUnk_0C;
/* 10 */
~UnkSystem4();
};
class UnkSystem5 {
public:
/* 00 */ char *mUnk_00;
/* 04 */ char *mUnk_04;
/* 08 */ char *mUnk_08;
/* 10 */ UnkSystem4 mUnk_0F00;
/* 20 */ UnkSystem4 mUnk_0F10;
/* 30 */ UnkSystem4 mUnk_0F20;
/* 40 */
UnkSystem5() {}
~UnkSystem5() {}
void func_020171e4();
void func_02017520(const char *nscrPath, const char *ncgrPath, const char *nclrPath);
};
class UnkStruct2 {
public:
/* 00 */ unk8 pad[0x10];
/* 10 */
UnkStruct2(const char *path, unk32 param2);
~UnkStruct2();
void func_020154ec(const char *param1);
};
struct UnkResult {
void *mUnk_00;
void *mUnk_04;
void *mUnk_08;
UnkSystem4 mUnk_0C;
UnkSystem4 mUnk_1C;
UnkSystem4 mUnk_2C;
UnkResult(const char *path);
};