mirror of
https://github.com/zeldaret/st
synced 2026-05-23 06:54:21 -04:00
76c1ec9acf
* Decompile StartUp overlay (99%) * jp delinks * regression fix
122 lines
3.4 KiB
C++
122 lines
3.4 KiB
C++
#pragma once
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#include "System/SysNew.hpp"
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#include "nitro/math.h"
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#include "types.h"
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class GameModeManagerBase_004 : public SysObject {
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public:
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void func_ov001_020bd734(unk32 *param1);
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void func_ov001_020bd784();
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void func_0201c00c(unk32 param1, unk32 param2, unk32 param3);
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};
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class GameModeManagerBase_104_04 {
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public:
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/* 00 */ void *mUnk_00;
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/* 04 */ void *mUnk_04;
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/* 08 */
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void func_020166ac(void);
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void func_020166cc(void *param1);
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GameModeManagerBase_104_04();
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};
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class GameModeManagerBase_104_0C_04 {
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public:
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/* 00 */ GameModeManagerBase_104_04 mUnk_00;
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GameModeManagerBase_104_0C_04();
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};
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class GameModeManagerBase_104_0C {
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public:
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/* 00 (vtable) */
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/* 04 */ GameModeManagerBase_104_0C_04 mUnk_04;
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// data_ov000_020b1e48 vtable
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/* 00 */ virtual ~GameModeManagerBase_104_0C();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0C();
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};
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class GameModeManagerBase_104 : public SysObject {
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public:
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/* 00 (vtable) */
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/* 04 */ GameModeManagerBase_104_04 mUnk_04;
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/* 0C */ GameModeManagerBase_104_0C mUnk_0C;
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/* 18 */ u32 mUnk_18;
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/* 1C */
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GameModeManagerBase_104();
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// data_ov000_020b1e60 vtable
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/* 00 */ virtual ~GameModeManagerBase_104();
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/* 08 */ virtual void vfunc_08();
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/* 0C */ virtual void vfunc_0C();
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/* 10 */ virtual void vfunc_10();
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/* 14 */ virtual void vfunc_14();
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/* 18 */ virtual void vfunc_18(void);
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static GameModeManagerBase_104 *Create(void *param1, s32 saveSlotIndex);
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};
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class GameModeManagerBase : public SysObject {
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public:
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/* 000 (vtable) */
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/* 004 */ GameModeManagerBase_004 mUnk_004;
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/* 008 */ void *mUnk_008;
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/* 00C */ unk8 mUnk_00C[0x0E0 - 0x00C];
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/* 0E0 */ void *mUnk_0E0;
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/* 0E4 */ void *mUnk_0E4;
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/* 0E8 */ void *mUnk_0E8;
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/* 0EC */ unk32 mUnk_0EC;
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/* 0F0 */ unk32 mUnk_0F0;
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/* 0F4 */ unk32 mUnk_0F4;
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/* 0F8 */ unk32 mUnk_0F8;
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/* 0FC */ unk32 mUnk_0FC;
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/* 100 */ void *mUnk_100;
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/* 104 */ GameModeManagerBase_104 mUnk_104;
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/* 120 */ unk32 mUnk_120;
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/* 124 */ unk32 mUnk_124;
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/* 128 */ unk16 mUnk_128;
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/* 12A */ unk16 mUnk_12A; // timer that resets after the touchscreen was touched
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/* 12C */ unk32 mUnk_12C;
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/* 130 */ unk8 mUnk_130;
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/* 131 */ unk8 mUnk_131;
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/* 132 */ u8 mUnk_132; // bool?
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/* 133 */ unk8 mUnk_133;
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/* 134 */ Vec3p mUnk_134; // position of where the touchscreen is touched
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/* 140 */ unk32 mUnk_140;
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/* 144 */ unk32 mUnk_144;
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/* 148 */ unk32 mUnk_148;
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/* 14C */ unk32 mUnk_14C;
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/* 150 */ unk32 mUnk_150;
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/* 154 */
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GameModeManagerBase();
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void func_0201875c(void);
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void func_02018908(void);
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void func_02018a14(unk32 param2);
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void func_02018830(unk32 param2);
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void func_02018984(unk32 param1);
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// data_02044064 vtable
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/* 00 */ virtual void vfunc_00();
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/* 04 */ virtual void vfunc_04();
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/* 08 */ virtual ~GameModeManagerBase();
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/* 10 */ virtual void vfunc_10(unk32 param1, unk32 param2, unk32 param3);
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/* 14 */ virtual void vfunc_14();
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/* 18 */ virtual void vfunc_18();
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/* 1C */ virtual void vfunc_1C();
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/* 20 */ virtual void vfunc_20();
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/* 24 */ virtual void vfunc_24();
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/* 28 */ virtual void vfunc_28(unk32 param1);
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/* 2C */ virtual void vfunc_2C(unk32 param1);
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/* 30 */ virtual void vfunc_30();
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/* 34 */ virtual void vfunc_34();
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static GameModeManagerBase *Create(unk32 param1);
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};
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